| Amric |
I have looked at the majority of the guides and most are old and the opinions seem to vary on here about the swashbuckler.
I am playing one right now and am the tank for the group (I know, non traditional). My question is about multi-classing.
I am currently 5th level with a 21 dex and 18chs. I was wondering if multi-classing into a Skald or some other chs based character class makes sense, or should I stick with the swash?
Thanks in advance for any advice.
| Claxon |
Yeah, I also came to say this is the second edition forum which doesn't have the swashbuckler class (and I suspect wont, but rather have a class archetype for rogues).
Swashbuckler doesn't offer a lot after the first 5 levels, most people are purely interested in Swashbucklers Finesse and Weapon Training.
Honestly, what you should multiclass into depends heavily on what you would like to do.
However, a charisma based 3/4 caster dip (Eldritch Scion) could help you out by enabling you to buff yourself with spells and wade into combat.
| HammerJack |
Variants which let you start with 20 base stat?
God, and I thought that the Normal ones were just too much.
Common variants like 3d6 roll or 4d6, drop the lowest can produce an 18. With a racial bonus, that can be a 20.
| K1 |
Alternative Method: Rolling Ability Scores
The standard method of generating ability scores that’s described above works great if you want to create a perfectly customized, balanced character. But your GM may decide to add a little randomness to character creation and let the dice decide what kind of character the players are going to play. In that case, you can use this alternative method to generate your ability scores. Be warned—the same randomness that makes this system fun also allows it to sometimes create characters that are significantly more (or less) powerful than the standard ability score system and other Pathfinder rules assume.If your GM opts for rolling ability scores, follow these alternative steps, ignoring all other instructions and guidelines about applying ability boosts and ability flaws throughout the character generation process.
STEP 1: ROLL AND ASSIGN SCORES
Roll four 6-sided dice (4d6) and discard the lowest die result. Add the three remaining results together and record the sum. (For example, if you rolled a 2, 4, 5, and 6, you would discard the 2 and your total would be 15.) Repeat this process until you’ve generated six such values. Decide which value you want for each of your ability scores.
STEP 2: ASSIGN ABILITY BOOSTS AND ABILITY FLAWS
Apply the ability boosts your character gains from their ancestry, but your character gets one fewer free ability boost than normal. If your character’s ancestry has any ability flaws, apply those next. Finally, apply one ability boost to one of the ability scores specified in the character’s background (you do not get the other free ability boost).These ability boosts cannot raise a score above 18. If this would happen, you can put the ability boost into another ability score instead, as if it were a free ability boost, or you can put it into an ability score of 17 to reach 18 and lose the excess increase.
STEP 3: RECORD SCORES AND MODIFIERS
Record the final scores and assign the ability modifiers according to Table 1–1. When your character receives additional ability boosts at higher levels, you assign them as any character would.
Ok now makes sense.
They either messed up with the alternative system or simply changed it.