
ofMars |
It's not stated anywhere in the rules, the only place that it's really spelled out is in the aggressive block level 2 fighter feat. I think I would personally run it that you can only push in a straight line unless the ability explicitly states otherwise, so you could only push diagonally if they are already in the adjacent diagonal square. I think I'd make an exception for weapons with the shove trait, since that kind of gives you more leverage

Penthau |
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My interpretation is that if they meant you could only push someone directly back they would have used different language. First, they say "push away" not directly back. Then they say the pusher must go the same distance and the same direction. That is also unusual language if they meant directly back only. My main restriction would be that each square must be farther away from the pusher than the previous, limiting you to the 3 squares you mentioned.
There are other pushing effects that I wouldn't allow that with, like hydraulic push, since it would have less control at range.

SuperBidi |

I agree, the same distance and same direction give the information that you can choose different directions. I'll keep this reading as long as there are no erratas on Shove.
I must admit, Bull Rush was not excellent in PF1, Shove is far better. With Assurance and three actions, you can push whoever you want 2 or 3 squares. Fights next to a cliff will completely change.

Pyrofool |
As a GM I would rule it thusly. If you are grappling, you shake the square with the target. Therefore "pushing" with the shove action would in fact be in any direction because any square the target end up in is "away" from you.
In addition to this, if you are grappling, you need to take the step action in order to remain in grappling range of the target. Unless you have the ability that lets you give chase if a target moves away from you. This effectively fixes the problem of pulling and dragging an unwilling target.
Round looks like this:
Action: grab
Action: shove in any direction
Action or reaction with the feat: step or move up to your movement speed
Or if not grabbing
Action: shove away from you, you can push at an angle.
Action or reaction with feat: step. You could step at an angle
Action: shove in another direction
Etc.

Pyrofool |
You are quite right. The grabbed condition says nothing about being in the same square, and grapple is very lacking in it's description. Hence why I run it the way I do.
That's just the way I run it, because otherwise you can Push, but not pull. which is weird to begin with. Also this way you are still in spirit in keeping with the rule that you loose your grab if you move away. It ensures that you can't just grab someone and push them across the map, but also ensures that you can if you so desire Shove them away from you or move them where you need to be as long as you are in control of the grab
Like what happens if you grab someone, and they grab you right back. You each stand toe to toe taking turns pushing each other away. or does it make more sense that you are both restrained, and that you both can move around on your turn but only by gaining the upper hand.
Like i said, this was not a rules as written scenario. it was the way i ruled it in my game because a player grabbed someone and needed to get that target over a cliff that was behind the player. he could not do it, because he had to make two steps to get onto the other side of the enemy, and because he moved "Away" he lost his grip. I house ruled at that point that when he grabbed the opponent they were sharing a contested space that was 5x5 (a square). The player grabbed his target moving into that targets square, Shoved him into the square he had just been standing in, then Shoved him again right off the cliff. It took three actions, and each required a test. It was balanced, and it worked. Had he failed any of those tests the target would have gotten away, but he didn't just loose his hard earned grab because he moved.
But rules as written, you are correct.