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So It came up in my game. and i was like, wait, why is there no place to put my save DCs. Seems like an oversight.
Pyrofool wrote: So It came up in my game. and i was like, wait, why is there no place to put my save DCs. Seems like an oversight. you just add 10. No need for a specific space because they are always worked out the same
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So yeah, I get that. It makes it hard for my new players when they need it and then have to ask where it is on the sheet. Then I have to explain that, yeah there is no spot that's easy to view it because it's so easy. To which, they reply, yeah, no it's not. To which I reply, yeah you are right. It is a huge oversight on the character sheet.
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So they say adding ten to a number which is on the sheet is too hard, and you agree with them?
Hm.
I think you have a fundamental misunderstanding. You can't put save DCs on the character sheet because the DC depends entirely on what you're saving against. What is on the sheet (prominently, near the top of page 1) are the characters' save modifiers, which apply to the saving throw roll. If the roll + the modifier is greater than or equal to the DC (which changes for every single save, and is assigned by the GM), then the character succeeds (critically succeeding if beating the DC by 10 or more). Otherwise she fails (or critically fails if DC was missed by 10 or more).
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This character sheet has an entry for just about everything, including class and spell save DCs.
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One thing I find more useful as a GM is to have every static defence of my PCs written down. It speeds up gameplay and means I don't have to giveaway the results of hidden rolls. This includes Save DCs.
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mrspaghetti wrote: I think you have a fundamental misunderstanding. You can't put save DCs on the character sheet because the DC depends entirely on what you're saving against. What is on the sheet (prominently, near the top of page 1) are the characters' save modifiers, which apply to the saving throw roll. If the roll + the modifier is greater than or equal to the DC (which changes for every single save, and is assigned by the GM), then the character succeeds (critically succeeding if beating the DC by 10 or more). Otherwise she fails (or critically fails if DC was missed by 10 or more). OP isn't talking about the DCs characters are making saves against. They're talking about things like your Reflex DC. What an opponent would roll against when trying to trip you.
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Pathfinder Roleplaying Game Superscriber
Yah, I feel like this is an oversight and as a GM who started play with a deep understanding of 1E and a decent understanding of playtest and kind of just play by ear and go to the book when needed for 2e so far was surprised when I ran into something calling for a save DC especially since monsters also don't have them listed. And while I assumed what it was quickly I couldn't find the rule in the book and actually found the answer faster googling and finding a post asking the same confused question.
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Nicolas Paradise wrote: Yah, I feel like this is an oversight and as a GM who started play with a deep understanding of 1E and a decent understanding of playtest and kind of just play by ear and go to the book when needed for 2e so far was surprised when I ran into something calling for a save DC especially since monsters also don't have them listed. And while I assumed what it was quickly I couldn't find the rule in the book and actually found the answer faster googling and finding a post asking the same confused question. The Rule is in the CRB
pg 445
Quote: Your DC for a given statistic is 10 + the total modifier for that statistic.
I don't consider it an oversight. There's already a lot of stuff on the character sheet, adding what is essentially a lot of duplicate information just means that you heave to search through more things when looking for something.
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Ascalaphus wrote: I don't consider it an oversight. There's already a lot of stuff on the character sheet, adding what is essentially a lot of duplicate information just means that you heave to search through more things when looking for something. Exactly, especially as everything you can make a check with also has an associated DC. Youd have to add something like 20 more boxes to the front page of the sheet, all to save people the trouble of adding a 1 before their number to work it out.
Joana wrote: This character sheet has an entry for just about everything, including class and spell save DCs. I think you are misunderstanding. Yes there are traditional saves that are rolled vs various DCs. But in Pathfinder 2e, there are also Save DCs which are equal to 10+your Proficiency+attribute+any modifiers. So a Character with a +11 to fortitude has a Fortitude DC of 21. Like if a player tries to grab you they roll Athletics Vs. your Fortitude DC.
Sorry, previous post quoted the wrong person. Thanks the the link to the sheet , Joana.
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Vlorax wrote: Nicolas Paradise wrote: Yah, I feel like this is an oversight and as a GM who started play with a deep understanding of 1E and a decent understanding of playtest and kind of just play by ear and go to the book when needed for 2e so far was surprised when I ran into something calling for a save DC especially since monsters also don't have them listed. And while I assumed what it was quickly I couldn't find the rule in the book and actually found the answer faster googling and finding a post asking the same confused question. The Rule is in the CRB
pg 445
Quote: Your DC for a given statistic is 10 + the total modifier for that statistic. Also, the "glindex" tells you both how to calculate a difficulty class from a modifier and to go to page 445 for a full description.
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