Blink: do I understand this spell?


Rules Discussion


Core Rulebook, page 321 wrote:
You blink quickly between the Material Plane and the Ethereal Plane. You gain resistance 5 to all damage (except force). You can Sustain the Spell to vanish and reappear 10 feet away in a random direction determined by the GM; the movement doesn't trigger reactions. At the end of your turn, you vanish and reappear as above.

If I spend 2 actions to cast Blink in a 4th level slot, for 1 minute I get resistance 5 to all damage (except force) AND at the end of the turn in which I cast the spell I "blink" (vanish and reappear 10 feet away in a random direction determined by the GM).

In addition, I can use the Sustain a Spell action to "blink" up to 3 MORE times per round (one additional blink per action used).

Is all this correct?


not sure that you can sustain more than once per round, and you blink every end of round while it lasts.

that's how i understood it

Exo-Guardians

it's an open question whether you can use Sustain a Spell more than once per turn on the same spell. the RAW don't say you CAN'T, but it's unclear what the RAI are.

i suspect you're not supposed to be able to do it though. otherwise you could Sustain a summoning spell three times to give your summoned creature 6 attacks per round...


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Saros Palanthios wrote:
i suspect you're not supposed to be able to do it though. otherwise you could Sustain a summoning spell three times to give your summoned creature 6 attacks per round...

That's not true. The minion trait gives the summoned creature exactly 2 actions per round and states that it can use these actions only once per round.

The matter is still important for spells like Flaming Sphere or Blink.


Some sustained spells that get an effect when you sustain them also say you can only sustain once/round.

Blink seems like the kind of spell you should be able to focus on and bop around extra if you're willing to spend the actions. You're not in a good combat position if you have to do that and not cast a 2-action spell instead.

Flaming Sphere would triple its value in rounds after the first.

I do wonder if the bop/attack/bop might be too strong on some maps, i.e. near a portcullis, but that's rather niche.

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