| coriolis |
While at first it seems cool and thematic to have an alchemist character that can create smoke bombs, once you examine the feat more closely, all I see are drawbacks:
1) You can only use it with Quick Alchemy -- so you can't prepare them in advance to have a good supply.
2) It does nothing to extend the area of effect or the utility of your bombs (i.e. by applying poison, or as a first step to more powerful effects like cloudkill or incendiary cloud like it did in PF1) -- in fact, you're probably helping your target, because it's now concealed in a cloud of nondamaging smoke!
(I understand anything outside the cloud is also concealed from the target, which is the primary use of smoke bombs in history. However, this use is traditionally protrayed by throwing the smoke bomb at your own feet, and you would never do that with a PF2 smoke bomb, as the smoke effect can only be added to a standard, damaging bomb).
As of right now, do you think there is any compelling reason to pick that feat?
| Brew Bird |
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With perpetual infusions, a bomber is getting free bombs with quick alchemy so they can get all the smoke bombs they want. I think they can be pretty useful for forcing enemies to move, and don't forget that your party blaster can still hit concealed enemies just fine. Frankly, the Alchemist has far bigger problems than smoke bomb.