| WHW |
Even if you could literally spill the contact poison on the touch-range opponent (turning them into interesting take on Touch spells but with alchemical items), 99% of them has onset time that makes them pointless to use.
Overall, from Alchemists perspective, there is only one really usable category of poisons - the injury poisons - and using it requires jumping through some serious hoops to make it work action-wise.
| SuperBidi |
Overall, from Alchemists perspective, there is only one really usable category of poisons - the injury poisons - and using it requires jumping through some serious hoops to make it work action-wise.
I don't understand why you say that: They work pretty well action-wise, as long as you apply them before combat.
| Quintessentially Me |
WHW wrote:Overall, from Alchemists perspective, there is only one really usable category of poisons - the injury poisons - and using it requires jumping through some serious hoops to make it work action-wise.I don't understand why you say that: They work pretty well action-wise, as long as you apply them before combat.
Yes, but it's a 1-action move to apply and only good for one successful hit. If you want to do it again, it eats another action.
Then again, with effective poisons plus lingering effects, it sort of offsets a little of needed action economy.
Still, a feat allowing application of poisons through bestial mutagen claws would be nice. :)
| shroudb |
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SuperBidi wrote:WHW wrote:Overall, from Alchemists perspective, there is only one really usable category of poisons - the injury poisons - and using it requires jumping through some serious hoops to make it work action-wise.I don't understand why you say that: They work pretty well action-wise, as long as you apply them before combat.Yes, but it's a 1-action move to apply and only good for one successful hit. If you want to do it again, it eats another action.
Then again, with effective poisons plus lingering effects, it sort of offsets a little of needed action economy.
Still, a feat allowing application of poisons through bestial mutagen claws would be nice. :)
Correction :
It's THREE actions to apply, not one.
It's terrible to do so in combat, but you can preapply.