Can a Mutagenist apply an alchemical poison via Claw from Bestial Mutagen?


Rules Discussion


As the subject line states, I'm wondering can a Mutagen Alchemist apply one of their poisons while employing the claws from the Bestial Mutagen?

Can they directly apply a Contact poison (by smashing it onto the target)?

Can they somehow apply an Injury poison via their claws?


Anyone up on this? I am aware of poison application to manufactured weapons but it seems perverse that the Alchemist specialist most likely to benefit from poisons would be unable to make best use of them because their attack style comes from a claw which is unarmed.


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RAW, unarmed attacks are not weapons, and as such should not qualify for injury poison... unfortunately.

And you can't apply a contact poison through an attack, as you would poison yourself in the process.


Even if you could literally spill the contact poison on the touch-range opponent (turning them into interesting take on Touch spells but with alchemical items), 99% of them has onset time that makes them pointless to use.
Overall, from Alchemists perspective, there is only one really usable category of poisons - the injury poisons - and using it requires jumping through some serious hoops to make it work action-wise.


WHW wrote:
Overall, from Alchemists perspective, there is only one really usable category of poisons - the injury poisons - and using it requires jumping through some serious hoops to make it work action-wise.

I don't understand why you say that: They work pretty well action-wise, as long as you apply them before combat.


SuperBidi wrote:
WHW wrote:
Overall, from Alchemists perspective, there is only one really usable category of poisons - the injury poisons - and using it requires jumping through some serious hoops to make it work action-wise.
I don't understand why you say that: They work pretty well action-wise, as long as you apply them before combat.

Yes, but it's a 1-action move to apply and only good for one successful hit. If you want to do it again, it eats another action.

Then again, with effective poisons plus lingering effects, it sort of offsets a little of needed action economy.

Still, a feat allowing application of poisons through bestial mutagen claws would be nice. :)


Poisons are very inefficient action wise if you apply them during combat. But if you apply them before combat, they are a very nice damage boost during early rounds.
I also agree for natural weapons (not only yours, but familiar ones too). I hope the devs will fix this issue.


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Quintessentially Me wrote:
SuperBidi wrote:
WHW wrote:
Overall, from Alchemists perspective, there is only one really usable category of poisons - the injury poisons - and using it requires jumping through some serious hoops to make it work action-wise.
I don't understand why you say that: They work pretty well action-wise, as long as you apply them before combat.

Yes, but it's a 1-action move to apply and only good for one successful hit. If you want to do it again, it eats another action.

Then again, with effective poisons plus lingering effects, it sort of offsets a little of needed action economy.

Still, a feat allowing application of poisons through bestial mutagen claws would be nice. :)

Correction :

It's THREE actions to apply, not one.

It's terrible to do so in combat, but you can preapply.

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