Becoming Legendary with a Weapon


Rules Discussion


Hi, everyone.

I'm still trying to digest the basics of Pathfinder 2nd Edition.

Tonight, I was looking at the Barbarian class and I noticed something that seems odd, to me.

At level 7, the Barbarian gains Weapon Specialization and it notes that the Barbarian gains an additional 4 damage if he or she is legendary.

How can a barbarian become legendary in a weapon by 7th level?


They can't right now. They wrote that in case future rules, like archetypes, allowed Barbarians to get Legendary. They did this with other classes, too.


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Thank you.

Leaving Legendary weapon proficiency as something that might be attainable by 7th level for a Barbarian definitely appears to be forward thinking for future releases.


Hrothgar Rannúlfr wrote:

Thank you.

Leaving Legendary weapon proficiency as something that might be attainable by 7th level for a Barbarian definitely appears to be forward thinking for future releases.

Weapon Specialization is an ability that all classes get, though note that in the Barbarian's case it also alters Rage.

A Barbarian will never get Legendary by 7th, but they might get it before they get Greater Weapon Specialization at 15th.

Likely the only way to do that would be to trade out Greater Weapon Specialization! But you do hit Master at 13th, so if there's ever a Dedication or Instinct that adds to your current proficiency, then WS would be the rule for levels 13 & 14. (If such an archetype were to exist, it'd likely have a very narrow applicability!)


Proficiencies (in weapons, armor, saves, and spells/class DC) are the fundamental currency of classes, so any archetype which will give you legendary proficiency will be rather expensive, I figure.


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PossibleCabbage wrote:
Proficiencies (in weapons, armor, saves, and spells/class DC) are the fundamental currency of classes, so any archetype which will give you legendary proficiency will be rather expensive, I figure.

Part of me (fruitlessly) hopes that it is obtained through general feats. Those seem relatively sparse on dedicated options (sure, you can grab skill feats with those too, but you also have skill feat slots).

Of course I realize that it would end up being complicated to match it each class's unique proficiencies, and that legendary would be too expensive for the relatively cheap general feat slot. But I can hope...


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lemeres wrote:
PossibleCabbage wrote:
Proficiencies (in weapons, armor, saves, and spells/class DC) are the fundamental currency of classes, so any archetype which will give you legendary proficiency will be rather expensive, I figure.

Part of me (fruitlessly) hopes that it is obtained through general feats. Those seem relatively sparse on dedicated options (sure, you can grab skill feats with those too, but you also have skill feat slots).

Of course I realize that it would end up being complicated to match it each class's unique proficiencies, and that legendary would be too expensive for the relatively cheap general feat slot. But I can hope...

Making pretty much the only thing that makes Fighters special open to anybody via a General Feat? Um...no? It'd unbalance the whole system.


Castilliano wrote:
Making pretty much the only thing that makes Fighters special open to anybody via a General Feat? Um...no? It'd unbalance the whole system.

Well, it has a good selection of debuffs, reposition, maneuvers, etc. that still makes it powerful. But yes, I realize general feats are too low tier for this. But I can dream.


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You shouldn't think of it as "Fighter niche protection", because it isn't really. What you should be thinking of is "how absolutely busted would Barbarians be if they were as accurate as Fighters and still got to keep all of their damage bonuses".


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

General feats would be appropriate for bringing out of class proficiencies up to a maximum of the level of your in class proficiencies, I think. But raising weapon/armor/casting proficiencies above the class progression would be so much stronger than anything else you could ever do with that feat that it would be an absolutely awful decision to add that option. When something is inarguably better than the other options, mistakes have been made.


PossibleCabbage wrote:
Proficiencies (in weapons, armor, saves, and spells/class DC) are the fundamental currency of classes, so any archetype which will give you legendary proficiency will be rather expensive, I figure.

Yeah, they would have to give up a lot to balance that out. It's also possible that the developers inserted these rules just in case they ever create a post-level-20 ruleset where Barbarians can be Legendary and Fighters can have Epic Proficiency.


Another advantage of making all of the Weapon Specialization features have the same rules associated with them even if those rules don't currently matter for every class is that then they can give all of those features the same name without it being the case that the same-name feature has different rules depending on where you get it. Giving them all the same name makes it easy for players to refer to the feature, and makes it so that other things in the system can refer to the ability.

Technically, the Barbarian's Weapon Specialization violates this slightly by having extra text, but it's probably close enough to not break things that might want to refer to it.


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Gisher wrote:
PossibleCabbage wrote:
Proficiencies (in weapons, armor, saves, and spells/class DC) are the fundamental currency of classes, so any archetype which will give you legendary proficiency will be rather expensive, I figure.
Yeah, they would have to give up a lot to balance that out. It's also possible that the developers inserted these rules just in case they ever create a post-level-20 ruleset where Barbarians can be Legendary and Fighters can have Epic Proficiency.

It's also right there if you want to do a Gestalt variant where you get the features of two classes, so you can have a fighter's weapon proficiency and a barbarian's weapon specialization on the same chassis. Which is extremely powerful, but so are several combinations involving spellcasters.


Joyd wrote:
Another advantage of making all of the Weapon Specialization features have the same rules associated with them even if those rules don't currently matter for every class is that then they can give all of those features the same name without it being the case that the same-name feature has different rules depending on where you get it.

He furtively glances around, making sure no one is eavesdropping, before he whispers, "earthglide".

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