| Reziburno25 |
| 3 people marked this as a favorite. |
This was something I was working on to make evil champions possible, it still in need of evil champion specific feat but i'll post them at later date.
Tenets of Evil:
⦁You must never perform acts anathema to your deity or willingly commit an good act without selfishly gaining from it, or the casting of an good spell.
⦁You must drive for power and be cunning whenever it advances your cause, harm or undermine those who seek to wrong you and value your life above others when it needed.
Tyrant Cause (LE)
You're honorable, deceptive and committed to striking fear at the forces of righteousness. You gain the Wrathful Strike champion's reaction and the Necrotic Sting devotion spell. After the tenets of evil, add these tenets:
⦁You must act honorable, submit or show supremacy when challenged and inflict fear into opposition,
⦁You must respect the lawful authority of legitimate leadership wherever you go, and stay within thin bounds of laws.
Wrathful Strike Champion's Reaction
Trigger: An enemy damage you and within 15 feet of you.
⦁You shield yourself and hurt your foe. You gain resistance to to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it and have it become frightened 1 on success.
Divine Smite Level 9 (LE)
You punish those who strike against you. If you hit with Wrathful Strike, the target takes persistent evil damage equal to your Charisma modifier.
Exalt Level 11 (LE)
You lead by example when you use Wrathful Strike, each ally within 15 feet of you with the target in their melee reach can spend a reaction to Strike the target with a –5 penalty.
Deceiver Cause (NE)
Your full of deceit and malice. You gain the Deceitful Glimpse champion's reaction and the Necrotic Sting devotion spell. After the tenets of evil, add these tenets:
⦁You must act to corrupt and twist those who seek your company and push others towards more extreme ends.
⦁You must prioritize your own needs above others, regardless of others authority or their station.
Deceitful Glimpse Champion's Reaction
Trigger: An enemy damage you and within 15 feet of you.
Your foe falters as visions of deceit and horror take hold and play in their mind's eye. The foe must choose one of following options.
⦁You are unharmed by the triggering damage and your foe hurts itself in the process taking 5 of triggering damage.
⦁You gain resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
Divine Smite Level 9 (NE)
A corruptible conscience assails foes who spurn your Deceitful Glimpse. A foe that responds to your Deceitful Glimpse by dealing damage takes persistent evil damage equal to your charisma modifier.
Exalt Level 11 (NE)
You learned to shield multiple allies. You can apply resistance granted by Deceitful Glimpse to yourself and all allies within 15 feet of you.
Ravager Cause (CE)
You're committed wanton chaos and cruelty. You gain the Unbounded Step champion's reaction and the Necrotic Sting devotion spell. After the tenets of evil, add these tenets:
⦁You must strive to be always spontaneous when possible and encourage others to be cruel when needed.
⦁You must fight against all those who seek to shackle you or make you feel worthless.
Unbounded Step Champion's Reaction
Trigger: An enemy damages, grabs or grapple you and within 15 feet of you.
You free yourself from restraint. If trigger was an you taking damage, you gain resistance to all damage against the triggering damage equal to 2 + your level. You can break free of one of these effects grabbing, restraining, immobilizing or paralyzing you, and may also take a Step as a free action.
Divine Smite Level 9 (CE)
You punish those who attempt to bound you. If the triggering enemy was using any effects to make you grabbed, restrained, immobilized, or paralyzed when you used Unbounded Step, that enemy takes persistent evil damage equal to your Charisma modifier.
Exalt Level 11 (CE)
You can maneuver others into position. When you use Unbounded Step, you and your allies within 15 feet can step.
Necrotic Sting Focus 1
[Uncommon][Champion][Necromancy][Negative]
Single Action Somatic
Range touch; Targets 1 living creature or 1 undead creature
Your hand becomes infused with negative energy, hurting a living creature or healing an undead creature with touch. If you use Necrotic Sting on living target you deal 1d6 damage and it must attempt a basic Fortitude save as well a -1 status penalty to AC for 1 round. Against an undead target you restore 8 hit points.
Heightened (+1) The amount of healing for undead increases by 8, and
the damage to an living target increases by 1 die.
| Nox Aeterna |
These when needed, really makes it seem like less of an evil character.
Also:
CE
You must fight against all those who seek to shackle you or make you feel worthless.
Is this even an an issue? Seems like anyone would do this no need for any code at all, hell good characters would likely do this passively. And i mean this from LG to CG spectrum.
| Erk Ander |
Erk Ander wrote:I can already say that the Tyrant reaction is WAY better than its LG version. Even if you ditch the resistance its still much much betterAny thoughts on how to make it even?
To be honest thats fairly hard. For instance for the fighter to get a similiar ability it needs all the feats up to Dueling Riposte and then only on a crtical failure.
Even if you get rid of the resistance bonus its still very good. Maybe a -5 attack penalty ?
| shroudb |
also, no need to put frighten on it.
it already is an attack which is about equal to paladin getting an attack, no more riders needed.
Or, in fact, you could simply NOT have it do an attack, and only get the resistance and the Frighten.
Also:
"You must drive for power and be cunning whenever it advances your cause, harm or undermine those who seek to wrong you and value your life above others when it needed."
that's not "evil" imo. That's like the definition of neutral "don't care about others, just you survive, also punish those who are against you"
A tenet for Evil needs to promote evil, not to promote self-preservation and defense.
i'd put in something more drastic in its place, like:
"You must strive to undo good acts done by others"
or
"You must strive to accomplish your deeds in a way that brings harm to another"
or something along those lines
| Reziburno25 |
also, no need to put frighten on it.
it already is an attack which is about equal to paladin getting an attack, no more riders needed.
Or, in fact, you could simply NOT have it do an attack, and only get the resistance and the Frighten.
Also:
"You must drive for power and be cunning whenever it advances your cause, harm or undermine those who seek to wrong you and value your life above others when it needed."that's not "evil" imo. That's like the definition of neutral "don't care about others, just you survive, also punish those who are against you"
A tenet for Evil needs to promote evil, not to promote self-preservation and defense.
i'd put in something more drastic in its place, like:
"You must strive to undo good acts done by others"
or
"You must strive to accomplish your deeds in a way that brings harm to another"or something along those lines
Yeah already have all their tenets reworked just regoing over the some other stuff for them.
| Erk Ander |
| 1 person marked this as a favorite. |
also, no need to put frighten on it.
it already is an attack which is about equal to paladin getting an attack, no more riders needed.
Or, in fact, you could simply NOT have it do an attack, and only get the resistance and the Frighten.
Also:
"You must drive for power and be cunning whenever it advances your cause, harm or undermine those who seek to wrong you and value your life above others when it needed."that's not "evil" imo. That's like the definition of neutral "don't care about others, just you survive, also punish those who are against you"
A tenet for Evil needs to promote evil, not to promote self-preservation and defense.
i'd put in something more drastic in its place, like:
"You must strive to undo good acts done by others"
or
"You must strive to accomplish your deeds in a way that brings harm to another"or something along those lines
I would not add those lines into the tenets. Here is why, evil characters do whats in their interest or those of other evil interests. If doing good is in their interest thats what they are possibly going to do. They don't have oppose good specfically it comes with the territory since they do what the want regardless of who suffers (with some possile boundaries if lawful evil for examaple)
| shroudb |
shroudb wrote:also, no need to put frighten on it.
it already is an attack which is about equal to paladin getting an attack, no more riders needed.
Or, in fact, you could simply NOT have it do an attack, and only get the resistance and the Frighten.
Also:
"You must drive for power and be cunning whenever it advances your cause, harm or undermine those who seek to wrong you and value your life above others when it needed."that's not "evil" imo. That's like the definition of neutral "don't care about others, just you survive, also punish those who are against you"
A tenet for Evil needs to promote evil, not to promote self-preservation and defense.
i'd put in something more drastic in its place, like:
"You must strive to undo good acts done by others"
or
"You must strive to accomplish your deeds in a way that brings harm to another"or something along those lines
I would not add those lines into the tenets. Here is why, evil characters do whats in their interest or those of other evil interests. If doing good is in their interest thats what they are possibly going to do. They don't have oppose good specfically it comes with the territory since they do what the want regardless of who suffers (with some possile boundaries if lawful evil for examaple)
There's distinctive difference between being a scumbag and being a Champion of Evil.
The Tenet must actively promote Evil, not just self preservation.