
Fuzzy-Wuzzy |
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FATIGUED
You're tired and can't summon much energy. You take a -1 status penalty to AC and saving throws. While exploring, you can't choose an exploration activity.
You recover from fatigue after a full night's rest.
AFAICT that is the end-all and be-all of fatigue; it never graduates to exhaustion.

BishopMcQ |
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Fatigue also keeps you from regaining Focus, spell slots, cannot use any Exploration activities, and a variety of abilities cannot be used while Fatigued. So, I don't think you can say that you can walk for days without consequences.
Exhausted is no longer a condition.
GMs would also be well justified to apply other conditions, like Drained or Clumsy after extended periods of no sleep.

Captain Morgan |

Thats really sad. So i can walk for for days without consequences. Dont have to sleep aso
A -1 penalty to all checks, not recovering spell slots or other daily resources, and not being able to use Exploration Tactics are all pretty intense consequences. It doesn't increase by RAW but most parties wouldn't want to try staying up that long anyway and most GMs won't let you get away with it without ratcheting up the penalties.
But it's not a situation that comes up a lot, so I can see why you wouldn't bother including it in the CRB. Not ALL of the sleep deprivation rules were in the PF1 CRB. I've played a couple of APs which presented alternative options for it.

Lady Melo |
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While it's true it's unlikely to come up in most games, it could have been squeezed in the "Starvation and Thirst" section on page 500 for completions sake.
In fact i think you could cover it by adding 7 words. Adjust the title to "Starvation, Thirst, and Deprivation" and then in the last sentence after the words "without food" add in "or sleep". Then at the very end "or sleeps as needed".
You could most likely write it better as well, but those couple of words might not even adjust the formatting lol.
Also yes at 200 HP you can go 200 days without food (which still might not kill you as you as written, just leave you in a coma needing to be stabilized forever, but close enough).