
MajorSarigar |
I'm still not clear on this, and I think I asked the wrong question before, so I will start over.
The Fury Instinct Barbarian's Raging Resistance resists "physical weapon damage, but not physical damage from other sources (such as unarmed attacks)" (page 87). So what does this resistance actually protect against? Is it only against manufactured, wielded weapons (swords, clubs, arrows), or does it protect against the natural weapons of monsters as well (claws, teeth, stingers)? Does it protect against the damage dealt by mechanical traps (scythe blades, darts, spikes), or do they count as "physical damage from other sources"? Are "unarmed attacks" limited to Fists (page 280) for the purposes of this ability?

Qaianna |

Does the resistance confer total damage protection from physical weapons (there's no indication of how much damage it resists)? That would be a bit insane for a 1st level Barbarian to be able to walz through a dungeon unharmed, assuming his foes all used weapons.
It's in the 9th level ability. 3+Con modifier.

Clivekingston |
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Useful when you decided "I don't the like the look of that bloke's face", and you decide to get into a knfie fight.
Not as useful if he decided to use his fists instead. Or if he brings his dog into the fight.
Or if he hits you with the dog! Many thanks guys, that makes a lot more sense.

Claxon |

I really don't like how raging resistance is working in the case of Fury Instinct.
Resisting weapon attacks but not natural attacks just doesn't make much thematic sense to me, maybe I'm in a minority, but I simply find it..weird.
I think it would have been better to just give them resistance to bludgeoning, piercing, and slashing. if that's too much let them choose 2 out of 3, as animal instinct gives you 2 out of 3.

Qaianna |

It is really weird. Selectively applying resistances is annoying from a bookkeeping stance and I feel like it has pretty poor versimilitude.
Agreed. 'I fear no sword! OW that goblin kicked me in the shin OH THE AGONY..'
Although remembering the Invulnerable Rager from 1E (DR 1 per two levels -- that's come in so handy with my role as 'meatshield'), I wonder if they're trying to reserve that. 'You resist everything. Let's find a decent way to balance that..'

K1 |
1 type of damage could be enough, but trading thr other dmg resistance to gain resistance to all weapons, regardless the type of damage, is fine.
Many barbarians won't be able to use their reduction during an encounter. A rage barbarian is probably the one who will benefit from reduction the most.
Fury seems to be the well balanced instinct
-no anathema
-extra class feat
-generic resistances
-average damage
And it works fine if compared to the other 4 kind of rage.

lemeres |

I am fine with fury's theme and the resistance. It is the instinct that doesn't require some secret blood line technique- you are just a guy with a chip on your shoulder, and likes to get into angry arguments that end in stabbing. You get good at brushing off cuts and clubs.
You are good when facing other guys in the bar, but you pretty much have little that makes you special when a wolf or a tentacle monster attacks.
Additionally...it is a pretty classic trope to have a monk that beats up an angry tough guy. Because let us be honest- relative few humanoid/humanoid-ish creatures will seriously fight you unarmed. At least when we aren't talking about bites and claws.
So if you are facing a lot of unarmed strikes, your campaign might be forcing you to fight a monastery.

Quandary |

I kind of would prefer just choosing 2 of 3 (B/S/P) but it's not like it's hard to use,
really it's usually clearer when somebody is attacking with a weapon before any damage type is specified,
and the general concept of it "resilient fighting other people with weapons" (not animals, monsters, etc) is clear enough.
regular fist fight already is de facto reduced VS weapons. way better than Spirit in non-Undead campaign.
and actually very good in plenty of campaigns with mostly "humanoid" opponents (incl. monsters who wield weapons).

K1 |
That would be overpower as hell.
The most similar to your needs is the animal one, which has less dmg and 2 resistances ( no choice. They will always be slashing and piercing ).
Not to mention that, if you check all of them, the instincts are meant for the specific enemies of that instinct.
Animals will deal you mostly piercing and slashing dmg.
Dragons will deal piercing and that dragon elemental dmg
Fury will deal with other tribes, which will use weapons.
Giants will deal bludgeoning dmg ( hammer and boulders ) and the element of that specific giant
Spirito will deal negative energy and special effects.