Build Advice


Advice


GM has started a new return of the runelords campaign, however our GM has set an odd allowance of books for creation rules this time

Core Rule Book - CRB

Advanced Class Guide - ACG
Advanced Player’s Guide - APG
Advanced Race Guide - ARG

The Inner Sea World Guide - ISWG
Occult Adventures - OA
Ultimate Equipment - UE

Along with a 20pt build

We've got a rogue, wizard, and a cleric with one person undecided and myself.. Anyone have thoughts on builds for this combination of books?


Chained summoner’s always a fun throwback. Inquisitor, Paladin, medium are probably adequate in tanky melee roles with limited sources available. I’m not excited about fighter with limited source options, but it’s probably fine. I guess I’d go into something like that as an opportunity to play something different, as opposed to a worse version of a class I’d play in a broader source option campaign. It does look like the group is wanting a front line type character, although it might also be ‘fun’ to leave the core rogue as group’s primary melee.


Well, you have a Thief, a Magic User, and a Cleric. I guess you and your other friend are the party Fighters!

Grand Lodge

I'm always a proponent of Oracle; in this case you can fill one aspect (save or suck, healing, buffing) the cleric would otherwise feel the need to fill and still have your own shtick, including the ability to go into melee. Not only are you allowing the party cleric to specialize a bit more, you're able to provide emergency healing and condition removal too.

Outside of that, a ranged inquisitor is always a fun option. Animal domain for a companion doesn't hurt.

Brawler with jabbing style/dancer/master has a ton of damage output.

Primalist Bloodrager with Arcane bloodline- Take familiar in place of first bloodline power, take 4th and 8th level bloodline powers, then grab Combat Reflexes feat, and the Quick Reflexes and Come and Get Me rage powers at 12th level to bring in the pain; this build loves for the friendly wizard to cast telekinetic charge. Be sure to invest in AC and have a 16+ Con, with Raging Vitality too. You'll need it.


Hrmm, interesting options.. thankfully I've got a bit more time to decide..


Syries wrote:

I'm always a proponent of Oracle; in this case you can fill one aspect (save or suck, healing, buffing) the cleric would otherwise feel the need to fill and still have your own shtick, including the ability to go into melee. Not only are you allowing the party cleric to specialize a bit more, you're able to provide emergency healing and condition removal too.

Outside of that, a ranged inquisitor is always a fun option. Animal domain for a companion doesn't hurt.

Brawler with jabbing style/dancer/master has a ton of damage output.

Primalist Bloodrager with Arcane bloodline- Take familiar in place of first bloodline power, take 4th and 8th level bloodline powers, then grab Combat Reflexes feat, and the Quick Reflexes and Come and Get Me rage powers at 12th level to bring in the pain; this build loves for the friendly wizard to cast telekinetic charge. Be sure to invest in AC and have a 16+ Con, with Raging Vitality too. You'll need it.

bloodrager and brawler aren’t options from his available sources. Inquisitor including animal companion is fine, but Boon Companion isn’t so it wouldn’t be a particularly good companion. Ranged inquisitor leaves the core rogue to melee alone.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Build Advice All Messageboards

Want to post a reply? Sign in.