Alchemist crafting questions


Rules Discussion


I have two main questions about alchemist crafting. The first is I'm unable to find anything on replacing a formula book. It seems very expensive to get formula and if your book were to be taken or destroyed... In fact, if an alchemist were in the sort of scenario where everything was taken from them (maybe the group was captured or the like) they would probably be the most useless of all the characters. So yeah, are there rules for remaking a formula book?

And this is almost on the same tangent, but more of an opinion I would say. The feat craft anything. Would that apply to quick alchemy? What sort of things would you say you could omit if so? Would you even need alchemist kits?

Silver Crusade

I have a question which I'm not sure is answered anywhere just yet....

With the Tinker background, it says:
You're trained in the Crafting skill and the Engineering Lore skill. You gain the Specialty Crafting skill feat.

Now if I look up the Specialty Crafting feat, it says Alchemy is one of those types ("Alchemical items such as elixirs"), and it has an asterisk which points to text saying "You must have the Alchemical Crafting skill feat to Craft alchemical items. "

There is a feat called Alchemical Crafting.

My question is: are these two feats different? Alchemical Crafting and Specialty Crafting (Alchemy)? They both need the crafting skill as a prereq, and it seems each one says you can create alchemical items with it. But the way it's written up, it's confusing, as if they are separate feats.

Specialty Crafting (Alchemy) is the only one of those Specialty Crafting items with an asterisk, and the only one that has a similar, separate feat...


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no, what specialty crafting says is "even if you pick this feat, you need Alchemical crafting to craft alchemical items"

Specialty crafting just grant a bonus on your "specialty" which you can pick from any of the list below, it just points out that to even begin crafting some items, you may need some other feats first.

Silver Crusade

Gaulin wrote:

I have two main questions about alchemist crafting. The first is I'm unable to find anything on replacing a formula book. It seems very expensive to get formula and if your book were to be taken or destroyed... In fact, if an alchemist were in the sort of scenario where everything was taken from them (maybe the group was captured or the like) they would probably be the most useless of all the characters. So yeah, are there rules for remaking a formula book?

On the main adventuring equipment page and here they have a forumula book for 1gp.


Also. Assuming it hasn't changed since playtest (I haven't read through entirely yet)

Formula books are just written down. The character themselves still "know" the formula. So if your book was destroyed or stolen. and you got a blank book. You could/would just rewrite all the formula into it.

it basically has to be this way, considering that you randomly learn formula as you level up--but you know them before you write them down and all.


Yeah but even in the description for the formula book it says you need to be able to reference it to use the recipes. So I think if it was gone you wouldn't be able to do any crafting.

Silver Crusade

shroudb wrote:

no, what specialty crafting says is "even if you pick this feat, you need Alchemical crafting to craft alchemical items"

Specialty crafting just grant a bonus on your "specialty" which you can pick from any of the list below, it just points out that to even begin crafting some items, you may need some other feats first.

I agree with what you're saying, but doesn't it seem odd that a Tinker could become a Specialty Crafter at something he can't actually craft yet?

I'll ask my GM to allow me to take Alchemical Crafting instead of Specialty Crafting for the Tinker feat, because the way it is written makes no sense to me.


Michael New wrote:
shroudb wrote:

no, what specialty crafting says is "even if you pick this feat, you need Alchemical crafting to craft alchemical items"

Specialty crafting just grant a bonus on your "specialty" which you can pick from any of the list below, it just points out that to even begin crafting some items, you may need some other feats first.

I agree with what you're saying, but doesn't it seem odd that a Tinker could become a Specialty Crafter at something he can't actually craft yet?

I'll ask my GM to allow me to take Alchemical Crafting instead of Specialty Crafting for the Tinker feat, because the way it is written makes no sense to me.

it makes more sense to NOT pick up "specialty crafting: Alchemy" if you can't craft alchemy.

not the other way around.

there is a wide list of options to choose from, no need to choose the one you can't actually use.

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