| Leo Fire-Mane |
Hi all I'm making a aasimar summoner/healer and am having trouble figuring out how to best go about this. I'm using the unchained summoner and the eidolon is an azata and I want to multiclass into either Paladin or Oracle maybe cleric if it's good. Character will start at lvl 3 and probably go to lvl 20 if the campaign lasts that long and the setting as far as I know is horror in the city. Goal for the summoner half is aasimar calls upon one of their relatives to help them fight while the summoner themselves runs around keeping everyone healed up and buffed if possible. Feel free to give advice for other possible options that can still achieve this.
Tl:Dr aasimar heals while their summoned angel cousin fights things. How do I do this
| Lord Monty |
I made a summoning healer for Ironfang a while back(there is a short discussion on the forums for it), lvl 1-5 cleric, 6-15 Stargazer(prestige).
Sadly good characters are pretty limited on single action summoning but it can work for CG if i recall correctly, dig through summoning guides on this it's a little painful to figure out. I'm a bit short on time or I'd elaborate more, may pop back later and help. Good luck.
| David knott 242 |
A combat capable eidolon makes multiclassing problematic, as every non-summoner level you take prevents the eidolon from gaining more combat ability -- and there is no counterpart to Boon Companion for eidolons.
Variant multiclassing would cost you half your feats but no actual class levels. Selecting Oracle as your secondary class lets you take the Channel revelation at 3rd level, but you would be stuck at 1st level ability with that revelation until you get to 8th level and beyond. Selecting Cleric or Paladin as your secondary class works better but does not become fully effective until 7th level.
Assuming that you are allowed to select standard eidolon evolutions not specifically modified for the unchained eidolon, the Minor Magic evolution could be used to enable your eidolon to cast Cure Light Wounds at 4th level. In addition to using this ability directly, you could also pick up the Craft Wand feat at 5th level and let the eidolon provide the spell when you make a wand of Cure Light Wounds. Since your character should have a high charisma anyway, you would want to max out your Use Magic Device skill to provide healing (mostly out of combat, but occasionally during combat). If you pick up Craft Wondrous Item at 3rd level and max out your Spellcraft skill (preferably with traits that let you turn Spellcraft into a skill that is Cha based rather than Int based), there will be all sorts of things you can make to reduce and eventually eliminate the chance that you will fail the UMD check to use the wand.
An alternative possibility might be to reverse the order of classes and play a Cleric or Oracle who VMCs into Summoner. You won't have your eidolon around as much, but you would have plenty of spell slots for both healing and summoning.
| David knott 242 |
Take a look at the spirit summoner archetype with the life spirit. Life link, channels, some condition removal and restoration added to your spell list, lots of things to support your idea.
I was going to suggest that until I saw the spirit spell list for the Shaman Life spirit -- I guess I was too single-mindedly focused on figuring out how to add Cure Light Wounds to a summoner's spell list. But I think you can gain the ability to cast Cure Moderate Wounds on each party member 1/day with a hex, which this archetype grants.
| Dasrak |
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Why not take the Healer's Hands feat instead of multiclassing? It's a pretty solid option for a character who wants to blend a little healing into their character. If you're willing to consider classes other than the Summoner, other options might be the Unicorn Bloodline Sorcerer with some summon-focused feats, or the Monster Tactician Inquisitor. Those are characters that can do both summoning and healing effectively.