| shadram |
| 1 person marked this as a favorite. |
Deadmanwalking wrote:Yep. It's too bad. But I get why the designers would follow the surveys on that one, even if I would have preferred item quality rather than magic as the source of item bonuses to hit.John Lynch 106 wrote:Thanks for the responses. I’ll be interested to see where they landed on attack bonuses coming from weapon quality or weapon magic.It's magic, sadly. It's decoupled from the bonus damage dice and capped at +3, though, so this is primarily a semantic distinction and easily changed if you prefer it to not be.
Wait, so is item quality gone? Or does it do something different for weapons now? I've not heard this before, and the introduction of item quality was one of my favourite new things for items in the playtest...
| graystone |
tqomins wrote:Wait, so is item quality gone? Or does it do something different for weapons now? I've not heard this before, and the introduction of item quality was one of my favourite new things for items in the playtest...Deadmanwalking wrote:Yep. It's too bad. But I get why the designers would follow the surveys on that one, even if I would have preferred item quality rather than magic as the source of item bonuses to hit.John Lynch 106 wrote:Thanks for the responses. I’ll be interested to see where they landed on attack bonuses coming from weapon quality or weapon magic.It's magic, sadly. It's decoupled from the bonus damage dice and capped at +3, though, so this is primarily a semantic distinction and easily changed if you prefer it to not be.
As far as I can tell it died in ignoble death in a ditch, replaced with 100% magic: you either have a plain old average weapon or a magic one with nothing in between.
Deadmanwalking
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tqomins wrote:Wait, so is item quality gone? Or does it do something different for weapons now? I've not heard this before, and the introduction of item quality was one of my favourite new things for items in the playtest...Deadmanwalking wrote:Yep. It's too bad. But I get why the designers would follow the surveys on that one, even if I would have preferred item quality rather than magic as the source of item bonuses to hit.John Lynch 106 wrote:Thanks for the responses. I’ll be interested to see where they landed on attack bonuses coming from weapon quality or weapon magic.It's magic, sadly. It's decoupled from the bonus damage dice and capped at +3, though, so this is primarily a semantic distinction and easily changed if you prefer it to not be.
I'd argue that conceptually it's more like all items of Expert quality or higher are inherently magic. You still need the same levels of the skill to craft them, they're just magic now.
How true this is in practice depends on whether crafting them necessitates the Skill Feat to craft magic stuff, but it's workable on a conceptual level.
| ChibiNyan |
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Edge93 wrote:Seisho wrote:There's no way to have a stat aside from your key score at 18 to start with.If you put a lot of effort in it (or take elf) you could go with 18 in both in the campaign and keep both up on the same level
admittedly your other stats would look a bit worseYep. For an Elf Alchemist I might try:
Str 8 Dex 18 Con 14 Int 16 Wis 12 Cha 8
Or Dex 16/Int 18, depending.
This might be THE Alchemist spread depending on bulk considerations of all the stuff they carry. 16 INT/16 DEX is almost mandatory, and I feel 18 INT will be common
| BPorter |
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Mark Seifter said so about the GMG having the item quality rules variant in there. Either in place of magic pluses or in parallel.
WTF?!? Item quality was one of the best ideas from the playtest!
If they're being exiled to the GMG, I hope it's in the form of "replacing magical bonuses" rather than stacking with them.
This is the first solid hit to my PF2 hype excitement that has been steadily building for weeks.
Glad we'll be getting some form of it, at least, but damn, this one stings.
| Cydeth RPG Superstar 2012 Top 32 |
Saint Evil wrote:Mark Seifter said so about the GMG having the item quality rules variant in there. Either in place of magic pluses or in parallel.WTF?!? Item quality was one of the best ideas from the playtest!
If they're being exiled to the GMG, I hope it's in the form of "replacing magical bonuses" rather than stacking with them.
This is the first solid hit to my PF2 hype excitement that has been steadily building for weeks.
Glad we'll be getting some form of it, at least, but damn, this one stings.
Unfortunately, from what I recall, the survey data said no.
Personally, I liked item quality as well, but that's how it goes. As long as weapons don't require a +1 to have other enchantments, I'll be happy... and I'll find out later today, since my package is out for delivery.
| Samdroid |
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The one reference I've found to item quality so far are in the sections about purchasing armors/weapons with special materials. You can get a "Standard-grade" piece of Mithril Armor around level 11 and then there's a following entry for "Higher-grade" Mithril Armor with an item level of around 17 if I'm remembering correctly. However, I wasn't able to find out what the actual difference between those two things were when I was looking through the CRB last night. Unfortunately, the obligation of work is keeping me from poring over it some more.