| Hellz |
So I'm starting lvl 10 in the middle of a Rise of the Runelords campaign, we've got two full Martials and 2 full casters(arcane), so I wanted to build him as a melee support-ish.
Only using APG, UM and Inner Sea World Guide as sources.
Koth - Battle Oracle 10
STR: 14 DEX: 12 CON: 14 INT: 10 WIS: 8 CHA: 16
post levels and racial
STR: 18 DEX: 12 CON: 14 INT: 10 WIS: 8 CHA: 16
Level choices:
1: Battle Mysteries: Skill at Arms
Curse: Clouded Vision
Feat: Improved Initiative
Bonus Feat: Noble Scion of War
3: Feat: Power Attack
Revelation: Weapon Mastery (Falchion? not sure yet)
5: Feat: Big Game Hunter
7: Revelation: War Sight
Feat: Combat Casting
9: Feat: Extend Spell
Not really sure about feat choices, I was thinking of going Extra Revelations into Maneuver Mastery instead of Big Game Hunter.
Also not sure how to spend Wealth by Level (62k GP)
I'm pretty sure he'll wear a Full Plate, one Weapon +1 Giant Bane, Belt +2 STR, Headband +2 Cha, Buckler, +2 Ring of Protection, +3 Cloak of Res, +1 Amulet of Natural Armor.
Maybe upgrade some of those items and get rods/consumables?
Grandlounge
|
I played a battle oracle all the way through. Surprising charge proved to be amazing especially with war sight.
Consider maneuver master grapple. You have options to enlarge and buff your attack. You can buy a ring for an extra relations.
I would invest in quicken spell for divine favor to double up on buffs first round. Potentially with fates favored, and a metamagic reducing trait or two.
I regreted not using a reach weapon (Fauchard using an ioun stone is a good option).
Consider spells carefully dimensional anchor, Source Severance we life savers. Wall of stone was a savoir. Mix buffs, healing spells, and non save based utility spells.
| Hellz |
How much is grapple worth it if I'm the only divine caster?
(ok, we have a Paladin, but still...)
What ring do you mean?
Quicken spell seems nice, I was going the opposite with Extend, so I could have long duration buffs up instead of buffing every fight.
Sadly, Fate's favored isn't available.
I was considering reach, but without the combat reflex package it didn't look that good.
Yeah, I've been taking lots of non save spells + buffs and some control stuff, lvl 7+ taking the FCB for extra spells known.
Magda Luckbender
|
Facing giants? Strongly suggest your PC wield a reach weapon as a primary battle weapon.
Read the above paragraph again. Another way to say the same thing is, "giants inflict double damage versus any foe foolish enough to end its turn near the giant".
Clever tactical movement, combined with readied actions, can sometimes avoid giant full attacks. Do this whenever possible.
Have some way to become Large. Drinking a potion of Enlarge Person (50 gp each) is probably your best option, although a Cleric of , say, Erastil has much better options. Once you are Large you can play the reach game against giants.
It's very difficult to overcome CMD of giants. 3/4 BaB makes this even harder. Truestrike works wonders here, if you can cast it (e.g. luck domain): get Big and stay 30' back from the giant then cast Truestrike. Your AoO trip attempt will be +20 to CMB, pretty much guaranteeing your trip attempt will succeed. Then pile on the damage.
| Hellz |
Yeah, I can really see how a reach weapon will help out.
Got that ring and put surprising charge on it.
Can't take the ioun stone, because we're limited to UM and APG, but I changed weapon to a Lucerne Hammer, that should work out, and also changed Extend to quicken, and just got a lesser rod for extend.