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![]() How much is grapple worth it if I'm the only divine caster?
What ring do you mean? Quicken spell seems nice, I was going the opposite with Extend, so I could have long duration buffs up instead of buffing every fight.
I was considering reach, but without the combat reflex package it didn't look that good. Yeah, I've been taking lots of non save spells + buffs and some control stuff, lvl 7+ taking the FCB for extra spells known. ![]()
![]() So I'm starting lvl 10 in the middle of a Rise of the Runelords campaign, we've got two full Martials and 2 full casters(arcane), so I wanted to build him as a melee support-ish. Only using APG, UM and Inner Sea World Guide as sources. Koth - Battle Oracle 10 STR: 14 DEX: 12 CON: 14 INT: 10 WIS: 8 CHA: 16 post levels and racial STR: 18 DEX: 12 CON: 14 INT: 10 WIS: 8 CHA: 16 Level choices:
3: Feat: Power Attack
5: Feat: Big Game Hunter 7: Revelation: War Sight
9: Feat: Extend Spell Not really sure about feat choices, I was thinking of going Extra Revelations into Maneuver Mastery instead of Big Game Hunter.
I'm pretty sure he'll wear a Full Plate, one Weapon +1 Giant Bane, Belt +2 STR, Headband +2 Cha, Buckler, +2 Ring of Protection, +3 Cloak of Res, +1 Amulet of Natural Armor.
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![]() He wants us to run with what they used when wotking on Rise of the Runelords.
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![]() @Magda
@Claxon and Wonderstell
@Slim Jim
Sadly, Ultimate Combat isn't allowed, but I will try and talk to DM to see if Boon Companion can go through anyway.(or some other way to help my Wolf? Riding needs) ![]()
![]() I'm going to be joining the Rise of the Runelords AP at 4th level. The group currently has a Paladin, an Oracle, a Ranger and a Wizard.
The DM has spoken, and we're only allowed to use Core, APG, Ultimate Magic, Inner Sea World Guide and the Rise of the Runelords Player's Guide, obviously. I was thinking of just building a melee, and trying out horse combat. So I went to a Barbarian, obviously. But a Human Barb would be too polarizing, I'd either destroy most combats, or be a subpar melee character(as built for mounted combat). Now, I was reading the player guide, and it said Mounts probably won't get used on the dungeons themselves, but I suppose that means Large mounts, which brings us to.... Small characters can go Mounted with Medium mounts so it shouldn't be that hard, and I can do my "thing" often enough, but I'm not going to be demolishing like the human barbarian would either, and that's exactly what I want. I want to improve this, and plan where to go after this, until about lvl 10, but I want to keep it Gnome AND Barbarian(maybe 1 dip or something, if it's REALLY GOOD). Mounted combat is heavily preferred, but I just want to make him the best gnome barbarian I know he can be. This is what I have for now:
STR 18 DEX 14 CON 14 INT 7 WIS 11 CHA 7 10 pt buy
STR 16 DEX 14 CON 16 INT 7 WIS 11 CHA 9 (After racials) Gnome Barbarian(Mounted Fury) 5 CN Traits: Indomitable Faith and Outlander (Exile) 1:Mounted Combat
Beast totem is building up for Pounce, and I don't know what else to plan for besides Spirited Charge and Power Attack. ![]()
![]() I was accounting for the Deadly Aim (-4), Rapid Shot(-2),and that I wouldn't have both study and Bane up on first turn, so both maths are right. It's not only the VMC.VMC fighter gets me +5 will vs fear, +2 AC, +3 hit and damage. I guess you meant the Battle Mystery, which gives Wpn Focus/Greater/IMP.Critical I actually like the War Sight way better than that, since Dex+Wis(16) to initiative + rolling 3 times mean I pretty much always go first, besides always acting in the surprise round. ![]()
![]() Yes, I understand. But it's just that there are other,better, ways to get Wis to Ranged attack, like Darklone said. The Guided Hand just feels like I'd be gimping myself every way possible, for a few spell slots that I'd end up using on self buffs to compensate the loss. If I did my math right, with swift Study, Bracers of Archery and Gloves of Dueling I should be shooting at +32 (Manyshot)/+32/+27/+22 for 1d8+25+holy If I can hit that without anything else I can just keep Divine Favor up when needed and use the other slots to help out the team. Studied Target should help my DC for spells and I just need a good selection I guess. Shine with the bow when I can, and if it's not possible I can help out with the spells since I won't be using them all for myself. The team is Me,Half-Elf Spell Warrior Skald,Half-Orc Barbarian and ???? Ranger? ![]()
![]() Heather 540 wrote: When I was building the same class, the teamwork feats Coordinated Shot and Friendly Fire Maneuvers were suggested to me. Yeah, I was thinking about Coordinated Shot, but Friendly Fire Maneuvers looks kinda bad since I have Imp.Precise Shot, and can't make AoOs with my bow. BadBird wrote:
Yeah, but Dex is worth a lot more than anything that isn't Wisdom. I'm probably adding that Dex on AC for a Celestial Armor because of the Armor Training II, also adds a lot of skills and Ref/Init rolls. Also To Hit should be adding a lot more to damage until I can get past 34 To Hit consistently. Sanctified Slayer was picked because of the Slayer Talents mostly, since the Fighter VMC takes 4 away, but allows me to pick Point-Blank Master, and fits just right the Feat number needed for Archery. And, with the going first always, I probably can put those Sneak Attack Dice(5d6) to use, which allows me to skip Bane the first turn and probably keep the same damage going, sometimes. Guided Hand takes -> Weapon Focus, Improved Critical, Greater Weapon Focus + 2 Feats(for Channel Smite and itself) and the ability to pretty much always go first (War Sight) looks like a big price to rearrange the point buy and to spend a bit less on items. ![]()
![]() So, i'll be playing The Witchwar Legacy(no spoilers) starting at Lvl 17 with some friends. I chose to build an Archer Inquisitor, since I'm really liking Archery as of late. Valliriam Guspark ,CG Aasimar(Garuda-Blooded) Ravener Hunter Sanctified Slayer Inquisitor of Desna (VMC) Fighter STR: 12
1: Point-Blank Shot, Battle Mystery [Weapon Mastery(Longbow)], -Weapon Focus: Longbow-
I'm having some doubts.
Also, how would I play this out when starting an Encounter? ![]()
![]() Toblakai wrote: Level 10 ranger, Instant enemy spell makes this moot. He isn't a level 10 ranger. He's a multiclass wizard/arcane archer/ranger that's level 10 total, so no Instant Enemy yet. He gets 2 Combat Style feats and 5 feats for the odd levels.(also not a human) Point Blank Shot/Precise Shot(combat style)/Weapon Focus/Rapid Shot/Point Blank Master(combat style)/Manyshot/Deadly Aim(Or Clustered Shots I guess). Weapon Focus is a requirement for a Ranger to pick Point Blank Master as his combat style feat. Improved Precise Shot requires +11 BAB, he can pick that instead of Point Blank Master I guess. We do really need his character sheet, otherwise we can only guess. But he can't have both Point Blank Master AND Improved Precise Shot for now. He can't skip Weapon Focus, Point Blank Shot or Precise Shot anyway, if he picked Arcane Archer, so what I said should be close enough for his feats. If you can pick his character sheet, we can go through it, but outside of that we can only speculate what he's got, but what everyone else has said about it should be good enough. ![]()
![]() Have mobs rush at him? He PROBABLY doesn't have the feat that allows him to shoot at melee. Don't use Humans/Undead enemies as often? Sunder his bow?(Unless he has a spare bow you're basically telling him to sit out of play in combat) Use buffs other than AC to determine hit/miss? Like Blur, Mirror Image and Displacement. Play around cover. Get some DR on those mobs. It should take a lot from those arrows.Also Piercing Resistance/Immunity? Okay, I wrote all that before the edit. One is really different than the other. Ask him to have the same sheet as other people, and to also roll physical dice? I don't use Hero Lab but surely he can just print a PDF and send you every time there is a significant change. I don't think you should call him out for cheating just because of that, because I can definitely see those numbers with a "pure" archer build. They're probably the strongest DPS wise, if you can keep full attacking away. ![]()
![]() Go full Fighter for Core(that's what you're playing right?)
14,16,15,12,10,7 stat, for 20 pt buy. 14,18,13,14,10,7 for an Elf. Reason for this, is you don't get much damage from STR from going higher, and melee weapons are just a backup. You will suffer a bit on Will saves like this. Could get Iron Will on 7 instead of Quickdraw, to shore up. Or the Endurance you want.
This is, obviously, a more Ranged focused approach. Building Ranged is just too feat intensive, but since it's Core only, you pretty much got all of the feats by lvl 6. You could go further and get Grt. Weapon Focus/Grt. Weapon Spc, but I don't know how good that is. 1.Point Blank Shot. Precise Shot.
2+2(int) skill points should get what you want, or you can just spend the favored class bonus to hit those 5 skill points.(since you said 5/level is fine) Use a Buckler, it doesn't penalize your Longbow if you're wearing while shooting, so it's easy to switch up if you get surrounded. Quickdraw on 7 let's you do a full attack when you need to drop the bow. ![]()
![]() So, I've been plaing a game Core only, and we had a TPK when the party decided to fight a Frost Worm. Sadly, that's how my Rogue passed away.Killed in one hit. Now the DM allowed everyone to start at the same level as we were, so I'm going to build a Sorcerer, at 6th level. We have Wealth by Level(so, 16.000), and I can also pick one magic item worth 2.000 or less outside of that spending money. 20 PT buy, Bestiary 1 races are also allowed(Aasimar, Goblin, Tiefling, etc...) I was thinking of going Fey Bloodline Gnome Sorcerer.
I play with multiple random people, so I can't build around them, but there should be a healthy mix of martial/casters. I was thinking of going Toughness, Spell Focus and Greater Spell Focus(Enchantment), and try to pick any spell that gets boosted by Fey bloodline to pump those saves. Also, 3rd level spell and purchase advices.And what skills to throw my points on, since I only get 2 per level....(which after playing a Rogue hurts) ![]()
![]() Quote: Yeah....that's the hard part about being a Swashbuckler Yeah, that's why I threw Steadfast Personality and Iron Will in there. Quote: Are you committed to a half-elf for any particular reason? Not really. It was just the easier way to get Katana prof that I found. For as much as that build looks cool, the Barbarian is building Natural Weapon Barbarian, so I fear I may be stepping on his... "thing". Though I didn't know Dwarf had so many of those + on save vs spells. I also don't particularly mind not having high Cha(or even dumping it), since it was just because of Steadfast Personality and Charmed Life that I pumped into it. ![]()
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I'm not really sure. If anyone who has played could say tell us I'd appreciate that, but I don't want to look since I may spoil us (more than DM has spoiled session 0). I'd say levelling to 7 is likely, but we won't have much choice to change equipment.Quote: , "I'm not playing a trap-disabler just because I was the last person invited to this table after no else wanted that job" Almost like that, but I was the one late on session 0. Though we had already said beforehand what we would go with.(so, both Oracle and Sorcerer likely choose that BECAUSE I'd be a dex based parkour class, and we had a barbarian) Something with casting would be fine, as long as we're definitely on the martial side of the spectrum. Such as Bladebound Magus? Don't know if there's a Hex class like that either, or even Inquisitor. I'm not feeling the Samurai, because of the Mount, so if it's unreliable I'don't have to go walking around with Heavy Armor, when I wanted to be able to switch between front with barb and back with casters. And since I can pick Trap Finder, I can cover trapfinding, so I just lack the feeling of mobility and having a bit more options/saves than my swash on OP. I think it's more like this: Goal1: Have good/respectable saves.
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![]() @Slim Jim
Really liked both builds! Very different ways of doing what I was looking for. I wanted to get the Blue Scarf on my original buid, but couldn't see what to drop for it. @Wonderstell
@Gray
@Dave Justus
@doomman47
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![]() @Slim Jim So the Headband was suposed to just be a Charisma one and I messed up when picking on PCGen. Nice one on the +1 weapon, didn't realize it. I liked the Paladin dip for the saves which wouldn't be possible for Swashbuckler since I'd be losing the Improved Critical Since the one who told me to get Disable Device were two other players, as I already had the idea of playing a Dex character, it would just be some sort of insurance I guess. I did want to avoid going the Rogue route, but I guess that's how it ends when playing Dex Martial builds, because of the free dex to hit+dmg. I also really liked how it has an insane Perception score. (+19 I think, from the top of my head?) And the Saves are lookin pretty sweet.
Quick Draw also looks interesting so I can start shooting with the Longbow and then drop it for Melee fighting(even though I won't have that much damage with it) I just have some doubts as to how some things work, and the reason for the choices. So, is Accelerated Drinker worth if I'm just taking two potions? Also, why Enlarge Person potions? How good is UMD if I'm just taking Mage Armor wand?(Since I think I can cast the Magic Weapon scroll as normal, because I'm a Paladin) As I said earlier, Wis to 14 instead of Cha to 16(18 with Headband)? I'm not getting how TWF, Quickdraw shield, and the Feat are supposed to work.(As in, how I'm supposed to fight with it) Is the Scout Archetype worth it? Because I'm not seeing ways to Sneak Attack besides flanking with the Barbarian.(And Surprise Round) Quote: There is a paladin archetype that makes you a swashbuckler so 6 level in that will just flat out replace 2 level in paladin and 4 in swashbuckler. That could also work, if I could take Improved Critical somehow, as that looks pretty important to keep Panache up. ![]()
![]() So I'm building a Character to play From Shore to Sea (no spoilers), and we currently have a Barbarian, Sorcerer and a Oracle. I was building a Swashbuckler and this is what I currently have. We rolled stats and I got 18, 15, 15, 14, 13, 10, also using Character Wealth by Level. Spoiler:
Thinter Shemegal Half-elf Swashbuckler 6 Str 10, Dex 22, Con 15, Int 14, Wis 13, Cha 18 Traits: Criminal(Disable Device) and Elven Reflexes 1: Ancestral Arms(Katana),Weapon Focus(katana)
Then I went with common purchases I thought would be the most useful.
+15/+10 to hit for 1d8+13
I wanted to know if there is something that I could just do better, even maybe switching up the class, or a dip? Though not multiclass heavy. With the other classes we already have a nice damage and buffs/debuffs + control, so I just wanted to play buddy with the barbarian(Maybe Butterfly Sting?) and be able to protect the casters if need be. Even a switch hitter maybe? Plus I was told to get Disable Device as class skill should we need it.(which I don't have a problem with) ![]()
![]() Okay, so first things.
BUT, we're also going to start a module called City of Golden Death, with lvl 5 characters and 25 point buy.(or 2d6+6 rolling in order, but I'm staying away from that this time) One thing I didn't get was why the +2 STR would make that much difference for the Bloodrager when Urban looks just as solid.(obviously accounting for agile AoMF)
Assuming Bloodrager won't work even with 25 pts, would a Sorcerer like this be good? Krowleeie, Kobold Draconic Sorcerer 6 Racial Trait - Dragon Affinity, Day Raider
S: 8 D:16 C:10 I:13 W:8 Ch:18 1:Blood Havoc(mutation), Kobold Confidence(feat) 2: 3:Spell focus:Evocation 4: +1 in Dex 5:Spell specialization ( prob keeping on Scorching ray?) I'm not sure what else I could take on those levels, or if there were better choices. It's an oneshot, so I would want to be as strong as possible, though I'd like to avoid being too cheesy ![]()
![]() I'm joining a group mid adventure, so I'm starting third level. 20 point buy. Only 3K to spend. Pretty much anything that's not third party or really campaign specific goes, but I'm a bit new to pathfinder, and I want to play a Kobold, and I don't want to go there and feel useless.
I want to either focus on natural attacks(probably with Dex), with a bit of spellcasting, or pure blasting. Any bloodline is fine for Bloodrager, but Sorcerer would have to be Dragonic. Kobold is obviously non-negotiable. S: 8 D: 16 C: 12 I: 10 W: 8 Ch: 14 (after Kobold racial mods) is what I was thinking for the Rager, probably going Urban so I can live with the dump on STR. S: 8 D: 14 C: 12 I: 13 W: 8 Ch: 16 For the blasting Sorc, maybe going tatooed sorc? I don't really know. Please help me, either one would be fine.(changing stats is obviously fine, those are just what I thought would be good) |