| Heather 540 |
Can anyone tell me what Spontaneous Alchemy is? I was looking through the feats for my alchemist, and a feat called Instant Alchemy caught my eye. This is what it says:
"When performing spontaneous alchemy, you can craft an alchemical item as a standard action if its total crafting time is 10 minutes or less and you have all the equipment and materials required in hand. Items that require 1 hour to create with spontaneous alchemy take you only 10 minutes, and items that require 1 day take you only 1 hour."
But I can't find rules for spontaneous alchemy anywhere. Using search on Archives just showed two feats and two items, but nothing for what it is.
| avr |
You can find the rules at the bottom of the alchemist class page on d20pfsrd.
Basically it's a noticeably expensive way of making alchemical items quickly. If the alchemical item has a recipe (e.g. bleeding arrow) then if you have all the ingredients and ~ an hour to spare, and any equipment that particular method requires (nothing for the 'exposure' needed to make bleeding arrows besides lots of air) then you can make the item. The ingredients cost more than the list price of the item but in theory you can save by only making the items you need rather than having to have one of everything.
| avr |
avr wrote:The ingredients cost more than the list price of the item but in theory you can save by only making the items you need rather than having to have one of everything.Any idea how it works out in practice?
There's a lot of different ingredients so you have to keep quite a large reserve. Many things you don't want to spend 10 minutes creating if just having them is an option. It doesn't really work IMO, but someone more organised than me might be able to make it sing.
Darrell Impey UK
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It's all covered in Pathfinder Player Companion: Alchemy Manual.
| Grovestrider |
I am personally a huge fan of spontaneous alchemy. As a gm I make sure that all encountered spellcasters carry a couple reagents. One of the reasons why I like spontaneous alchemy is that martial characters (rogues, fighters, etc) can use them to make poisions, special ammunition, or alchemical tools/weapons, while casters can use them to boost the effectiveness of their spells as a power reagent.