| Fuzzy-Wuzzy |
| 1 person marked this as a favorite. |
Spell level is what matters. The second-level spell darkness will tromp the zero-level spell light in the areas where the two overlap. Here's a long FAQ on the subject.
(BTW, "Skills, Feats, Equipment & Spells" is a forum for the playtest; I'm pretty sure you want the (PF1) Rules Questions forum and have flagged the post to move. If you really are running under the playtest rules, the answer is the same as per "Light and Darkness" on page 197 of the playtest rulebook.)
| Laprof |
Spell level is what matters. The second-level spell darkness will tromp the zero-level spell light in the areas where the two overlap. Here's a long FAQ on the subject.
(BTW, "Skills, Feats, Equipment & Spells" is a forum for the playtest; I'm pretty sure you want the (PF1) Rules Questions forum and have flagged the post to move. If you really are running under the playtest rules, the answer is the same as per "Light and Darkness" on page 197 of the playtest rulebook.)
Sorry, you are right I wrote in the wrong forum
Thank you for your answer| blahpers |
blahpers wrote:Heh, they still didn't cover the "can a human see a group of other humans bearing torches 100 feet away on an otherwise (naturally) pitch black night" question.Because the rules speak about how far you can see thanks to your light source, spotting a light source is based on RL.
Yeah, they do, and it's silly. Not in a "oh, we abstracted away the details" way but a jarringly immersion-breaking way. Can't see someone holding a torch--or even the torch itself--while standing in regular, nonmagical darkness because they're more than forty feet away? That's ridiculous, and for little reason--it doesn't really simplify things to omit the ability to see lit areas from a position of darkness.