
Saedar |

So, even though the overall quality was pretty inconsistent, I loved a lot of the late 3.5e content from Tome of Magic and Tome of Battle.
One of my favorite parts was pact magic. For some reason, I got the desire to homebrew some PF2 pact magic last night and ended up burning through a lot of my morning at work. Oops.
Here is a very early/poorly balanced attempt at doing Pact Magic. Linky.
If anyone has thoughts or feedback, I'd love to read them. Likewise, if anyone else loves some of those later systems, let's hype about them a bit and what might work in PF2!

masda_gib |
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I don't know the old pact magic so I can only talk about your concept in isolation.
I like the concept as dedication/archetype feats. Note that "trained in will saves" is unneccessary since everyone will be at least trained.
Balance-wise I think the advanced feats don't give enough. Only one spell power per feat seems low. Maybe let "refined pact" either give the whole chain for one pact or give one stage (exprt/master/legend) for all your pacts?

Saedar |

I don't know the old pact magic so I can only talk about your concept in isolation.
I like the concept as dedication/archetype feats. Note that "trained in will saves" is unneccessary since everyone will be at least trained.
Balance-wise I think the advanced feats don't give enough. Only one spell power per feat seems low. Maybe let "refined pact" either give the whole chain for one pact or give one stage (exprt/master/legend) for all your pacts?
Good catch on the saves thing. I was typing this pretty stream of consciousness while working.
I'll mull over the refined pact stuff a bit and see what might sing a little better.