What can a Geokineticist affect?


Rules Questions

Silver Crusade

In a game with my Dwarf Geokineticist, and my DM and I had a disagreement as to what a Geokineticist can affect with their blasts and abilities. We're about to enter a fortress, and he's of the opinion that I couldn't use my Kinetic Cover and Earth Climb on the structure, since they don't call out being able to be used on worked stone. I see it from the opposite viewpoint, that it specifically needs to call out that it can't work on worked stone (See Shift Earth). Does this mean I can't use my earth blast on worked stone (or regular stone) either? Finally, what's the source of a kineticist's blasts? I had always assumed that energy blasts were created by the kineticist, while physical blasts were manipulating existing matter.

Quote:

Kinetic Cover

Source Occult Adventures pg. 26
Element aether, earth, water, wood; Type utility (Sp); Level 1; Burn 0
You call up elemental matter to defend yourself and your allies from attacks. As a standard action, you can select one face of a square within 30 feet of you and move elemental matter to block that face, providing total cover from that direction. The face you select must be supported by the ground, and the kinetic cover cannot support more than 5 pounds of weight. Water, ice, and telekinetic force are translucent, but earth, metal, mud, and the like are opaque and block line of sight. A creature who strikes the cover can easily destroy it. Regardless of its composition, the cover has hardness 0, AC 5, and 2 hit points per kineticist level you possess. You can have a number of kinetic covers in existence equal to your Constitution modifier + 1/2 your kineticist level.
Quote:

Earth Climb

Source Occult Adventures pg. 24
Element earth; Type utility (Su); Level 2; Burn 0
You use your connection to earth to meld slightly into stone and earthen surfaces, granting you a climb speed equal to your base land speed when climbing such surfaces.
Quote:

Shift Earth

Source Occult Adventures pg. 26
Element earth; Type utility (Sp); Level 4; Burn 0
Prerequisite kinetic cover
Saving Throw see text; SR no
As a standard action, you can push or pull a 5-foot cube of earth or unworked stone within 30 feet, moving the cube 5 feet in any direction. You can create raised platforms, stairs up a cliff, holes, or other useful features. This doesn’t cause the earth to float in the air, although in areas with plenty of earth, you can move a cube upward, creating a short pillar. If you move the earth beneath a creature’s feet, it can attempt a DC 20 Reflex save to leap elsewhere and avoid moving along with the earth.
Quote:

Earth Blast

Source Occult Adventures pg. 15
Element earth; Type simple blast (Sp); Level —; Burn 0
Blast Type physical; Damage bludgeoning, piercing, or slashing
You shape earth into clumps or shards and send them flying at a foe.


While I think worked stone probably isn't intended, it's a bit unfair of a restriction since other elemnts like water and fire get the ability to fly and don't have to have a source of existing fire or water to do things.


I don't believe kinetic cover cares at all about what sort of material it is on. The cover (and the blasts) are basically summoned by Kineticist. You don't need a source of earth any more than a Pyrokinetic needs a source for fire fore these abilities.

As for Earth Climb, I could honestly see a GM ruling either way. The game isn't super consistent at the sort of thing. 'stone and earthen surfaces' doesn't really conjure the image of a constructed wall to me. It would be fair for your GM to allow you to choose a different option if desired, since the two of you understood the power differently.

Silver Crusade

Dave Justus wrote:


As for Earth Climb, I could honestly see a GM ruling either way. The game isn't super consistent at the sort of thing. 'stone and earthen surfaces' doesn't really conjure the image of a constructed wall to me. It would be fair for your GM to allow you to choose a different option if desired, since the two of you understood the power differently.

Do you see earth meld and earth glide as similarly ambiguous?


Earth Meld, works as meld into stone, which requires a single large stone for you to meld into. Rarely would worked stone be a single stone of sufficient size, but when it was I would certainly allow it.

Earth Glide the ability is indeed similar. I have generally assumed it to mean natural terrian. The phrasing "stone, dirt, or almost any other sort of earth" seems to me to strongly imply that stone and dirt are written as being examples of earth, and a hillside would be 'earth' but a castle wall wouldn't.

Others may have different views, and I don't know of any definitive answer.


I feel like when the rules mean unworked stone, they specify unworked stone. By default, stone is stone, whether worked or unworked.

But mortar may not itself count as stone. So, while you may be able to meld into the stone, the mortar may still block you from getting in.

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