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![]() In a game with my Dwarf Geokineticist, and my DM and I had a disagreement as to what a Geokineticist can affect with their blasts and abilities. We're about to enter a fortress, and he's of the opinion that I couldn't use my Kinetic Cover and Earth Climb on the structure, since they don't call out being able to be used on worked stone. I see it from the opposite viewpoint, that it specifically needs to call out that it can't work on worked stone (See Shift Earth). Does this mean I can't use my earth blast on worked stone (or regular stone) either? Finally, what's the source of a kineticist's blasts? I had always assumed that energy blasts were created by the kineticist, while physical blasts were manipulating existing matter. Quote:
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![]() Sandslice wrote:
1. Cecil Harvey and Rosa Farrel, Final Fantasy IV 2. Tristan and Isolde.![]()
![]() Question: Under the Musket Master's weapon proficiencies, it says they only gain proficiency with two-handed firearms, but that they must spend a feat to gain proficiency with two-handed and siege firearms. Is this supposed to mean they have to spend a feat at first level to gain siege firearms, or is it a typo and if they want one-handed or siege firearms, they have to spend a feat? ![]()
![]() (Cross posted to ENworld forums; long post)
I'm going to be starting an Eberron Inquisitive campaign with two friends, starting this Saturday. The plan being to start with Shut-In, run through Murder in Oakbridge to Nick Logue's awesome Sant-Demain trilogy (Chimes at Midnight, Quoth the Raven, Hell's Heart). Possibly some adventures in the meantime - the hope is to wrap up at 10th on the cusp of Paragon. The players are:
Anyway, to start with the first adventure, which only really has two main combat encounters, the rest being investigative and social-type stuff. I figured I'd start out with the Death Dog. I started by trying to convert it straight over as an elite (effectively a solo for two players) Death Dog Level 1 Elite Skirmisher
But it also occurred to me that a fight with two gray wolves re-purposed as "death dogs" might be better in the 4e paradigm. Thoughts? Secondly is the second main fight, the confrontation with Auraluna and Peck. For Lady Auraluna I used the Gnome Arcanist and fiddled around a bit. Lady Auraluna ir' Dromdal Level 1 Controller
Str 10 (+0) Dex 10 (+0) Wis 12 (+1)
Peck (the crazy halfling) and Baron (her dog) were easier, just reflavored versions of the Halfling Thief and the Giant Rat from the MM, respectively. The MAIN trip-up is the investigative and social parts of this. If you recall, there is a special system in the adventure that denote "triggers" that influence Auraluna and Ceseli's attitudes towards the PCs. I had thought making them two parallel skill challenges, but am unsure how to exactly do it, since with Auraluna, only an outcome is provided for a failure. Ceseli is easier, as the PCs get more dialogue hints from her as she warms to the them, as well as possibly influencing further plot threads based on how she takes the revelation at the end. I had pondered making a third and fourth skill challenge; a minor one at the Dinner Party and a more substantial one for when (or if) the PCs investigate. How should I handle presenting the "getting along" skill challenges? Should I just have them roll when they do stuff, as in the adventure, or should I actually delineate that these are skill challenges, the main skill is Diplomacy, yadda yadda? Am I overthinking all this, and the simplest solution would be just to use the adventure as written? :P Finally, the XP rewards, as they translate (with a Quest and Skill Challenge XP factored in) seem to come up short. It's alright to just say BAM you're 2nd level at the end of the adventure, regardless of XP, right? I'd welcome any and all suggestions, please! ![]()
![]() About the Descent into Madness scenario, I agree, but it seems like if you didn't DM it just right, it turns Strahd into more of a laughingstock. Given, an insane, really strong vampire might make those statements when he's fighting more eerie than comedic (especially "It's so dark!"), but I'm leery of the situation nonetheless. I'd rather portray Strahd as in control. ![]()
![]() Howdy. I've recently picked up the new Ravenloft book, and I was considering substituting it for some of the adventures in Age of Worms. I'm running AoW in Eberron, so I already know where I'm going to put Barovia (In the mountains between Karrnath and the Mror Holds, as the book suggests)
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![]() Yes! I absolutely LOVE 346. The Dragon Reading and the gambling articles were great (Though I could have sworn there were 3 ways of doing 3 dragon readings in the previews from 345. Maybe I just misread it) The only thing I thought was bizarre was the Impiltur article. Holy GEEZ that's a lot of paladins (I mean, I like paladins, but when a not yet 16-year old is 9-somethingth level? Come on). And the illustration of that Helimbraun guy just freaks me out. |