| MalignantMind |
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I was looking through the adventure synopses for this AP, and the last chapter looked familiar. And it looked familiar. And then I realized it. This is Pathfinders version of Die Vecna Die! Super powerful lich trying to ascend to godhood, results in world shattering changes to the very fundamentals of reality, thus giving an in game explanation for the 2nd edition rules changes.
*golf clap* I approve.
James Jacobs
Creative Director
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That's a coincidence. Certainly there's nothing in Tyrant's Grasp that is an attempt to give an in-game explanation of the rules changes. It's moving the world's storyline forward, but the rules themselves? Those changes are in large part meant to be invisible in-world. We can and will tell the same stories in 2nd edition that we did in 1st edition or in the 3.5 version of Golarion.
zimmerwald1915
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Or, simply - *The Clap*
I'm just waiting for Goblin Nation to rise up and put the final nail in the Whispering Tyrant's coffin, and thus securing for themselves the forever coveted status of "Core Player Race"
A lofty goal.
Tyrant's Grasp is in the wrong place. Goblins are further south. The local population is much more orc-heavy. However, you'll get something like your wish. The first PF2 AP is in Isger, which is goblin-heavy.
| RazarTuk |
That's a coincidence. Certainly there's nothing in Tyrant's Grasp that is an attempt to give an in-game explanation of the rules changes. It's moving the world's storyline forward, but the rules themselves? Those changes are in large part meant to be invisible in-world. We can and will tell the same stories in 2nd edition that we did in 1st edition or in the 3.5 version of Golarion.
I mean, you could make the same argument with the 2e-3e transition and Die Vecna Die!. But being able to tell the same stories doesn't mean everything's identical. For instance, bards will still be able to buff their parties, but they'll be finding that the performance works a bit differently, which is exactly what DVD described with spells.