| Agila02 |
Just looking for some advice on which route to go for an oracle that I'd like to focus as a healer/support without being bored.
Life Spirit guide to double dip life
Lore Spirit guide to add to defense and have flexibility
Divine Herbalist to go the single class Oradin route
Story plan will involve going Pharasma worshipping Gnome with a 25pt buy. All content is generally ok with exception to third party.
General opinions involving feats and spells would be appreciated as I've only ever done melee and some blaster.
Cheers
keerawa
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Here are some possible feats:
Skill Focus (any knowledge) followed by Eldritch Heritage Arcane bloodline to get a familiar, then Improved Familiar for a nosoi psychopomp familiar!
Bless Equipment to hand out Bane and Ghost Touch on demand with your channels.
Fateful Channel as Pharasma grants you the ability to tilt the scales of fate in your party's favor.
Divine Interference to force enemies to re-roll.
Reach metamagic is incredibly helpful for situations when you really need to land that Communal Energy Resist on the whole party.
Breadth of Experience "Can I use Profession: bartender to gain insights into the evil alchemist based on his liquor cabinet?" "Why, I'll have you know that I was building constructs when you were a gleam in your pappy's eye!"
| JiaYou |
DEFINITELY go Spirit Guide if you've got that many points. You can easily be the party face and librarian.
Depending on what the campaign is, the Blackened curse could be interesting. Gives you several decent attack spells (your dex should be high enough to take advantage of them) and Oracle's Burden will lower enemy weapon rolls by 4, which is a SERIOUS debuff.
| ekibus |
Arcane enlightenment doesn't work with the oracle, prepared spells vs spontaneous caster. If this is home brew make sure the gm is on board. Spirit guide is still nice since every day you can change the spirit and get different spells.
I think life/ life will cause boredom. The oradin is nice for the free action heal, divine herbalist is back to a standard action. The oradin is fun but it's more a dip in oracle and a paladin is basically your main.
But the above advice is really good, didn't know about the bless equipment and need to look into it. Sorry saw the time got to cut this short
| JiaYou |
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ekibus, I don't think he suggested Arcane Enlightenment, unless you suspected that's why he chose Lore Oracle.
Healer/support then I'd definitely go with Lore Spirit Guide, but do you plan on supporting from the rear or the front?
As sort of an aside, if you take Scion of War to key your initiative off of CHA, an interesting stat array could be:
STR 14 (16-2)
DEX 8
CON 16 (14+2)
INT 14
WIS 10
CHA 17 (15+2)
and the only thing that suffers is your CMD. Note that the INT score is so you can have enough skill points to be the party librarian. I'd recommend Lore Keeper via Extra Revelation rather than Breadth of Experience because Lore Keeper's bonus will improve as your CHA goes up.
Grab a longspear and use reach tactics for AoOs while buffing or debuffing as you choose.
Barbed Chains from Horror Adventures is a nice trip, Command, Burning Disarm, Bless/Bane, Magic Weapon!, Shield of Faith, and Protection from X are all good starting spells.
If you have ZERO intention of wading into melee, then I ABSOLUTELY recommend the Blackened curse because it pairs nicely with the Pyromaniac alternate racial trait for gnomes. If you take the FCB which gives you +1/2 level of the boons of your curse, you'll actually have Scorching Ray and Flaming Sphere at 4th level (at the cost of two skill points or HP which you could potentially retrain later). If you take Spell Focus: Evocation at level 3, and Spell Specialization or Varisian Tattoo at Level 5, you'll actually be slinging 2 Scorching Rays at level 5. Plus Burst of Radiance, which is an excellent debuff, is an Evocation Spell.
And if you feel the need for blasting one day, switch to the Flame Oracle, make sure you have a scroll of Obscuring Mist, and proceed to blast everyone from inside a fog cloud that you can see clearly out of.
| Melkiador |
The good thing about spirit guide is that you aren't stuck with your spirit choice. So, go life oracle and use whatever spirit that matches what you think you will need that day. If you need more healing, then you can double life. And if you find you don't need the extra heals, then you can pick something like fire for the day to do some blasting between your regular heals.