
Cyro Valithum |
I was wondering if it would be pfs legal to swap out the bloodrager's rage for the UC Barbarian's seeing as they are so similar and that unchained was made for conveniences sake.
Bloodrager
Bloodrage (Su): The bloodrager’s source of internal power grants him the ability to bloodrage. At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear’s endurance) don’t increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he’s fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.
Bloodrage counts as the barbarian’s rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.
Unchained Barbarian
Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).
A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can’t enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.

Claxon |

Yeah, nothing in the rules would allow them to do so.
But it's not an unreasonable request for a home game.
Honestly, Unchained Rage is weaker than the Chained Rage (for traditional two handed weapon builds). The main benefit is the temporary HP pool that replenishes itself each rage and the not suddenly dying syndrome benefit.

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I agree with the previous two responses:
RAW, there is nothing that allows a Bloodrager to use Unchained Rage.
If a GM allowed this, however, any issues created should be minor and fairly obvious.
Unfortunately, Unchained Rage isn't really better than the Chained version:
- You GAIN Offhand /Secondary attack damage (flat damage bonus is not impacted by the 'half strength bonus to damage' rules).
- You AVOID the 'Sudden Barbarian Death' syndrome nicely (HP lost when your rage ends are temporary HP instead of real HP).
- You LOSE Two Handed Weapon Damage (flat damage bonus is not impacted by the '150% of Strength bonus to damage' rule).
- You LOSE the bonus to Fortitude Saves (your Constitution score is no longer increased).
Ironically, it seems the 'simpler' Unchained rules work better with a 'complicated' multiple weapon build than the more typical 'two handed weapon / power attack' build.