| MidsouthGuy |
Undead are always Evil in Pathfinder (except ghosts, but they don't really count). So would it be possible for a sentient undead to change its alignment? For example, I've always wondered what would happen if you put a Helm of Opposite Alignment on a lich or vampire. Would it die? Come back to life? Explode?
| Daw |
Other than an existential crisis about feeding I rather suspect not much happens. Per Paizo undead are nearly always evil. They have avoided explaining this, mostly. Since I haven't seen anyone suggest that in game allignment is a psychological condition, why should an allignment shift cause a physical change, though perhaps psychosomatic illness has a greater effect on a being kept alive by negative energy? Now if in your game you posit that Allignment is mystical not psychological thing, then their would be effects, not clear what you want it to be, but I think true death is most likely. I suspect in most tables, undead are evil to avoid any moral crisis in killing a sentient once (human) foe.
| Squeakmaan |
There's a little discussion about vampire alignment in Blood of the Night if I'm remembering correctly. There's talk of Vampires becoming neutral primarily due to a desire to be left alone, so it seems like changing their alignment would not kill the vampire.
| Jeven |
Presumably most non-evil people who were souls trapped in a cadaver would voluntarily die and head off to a happy afterlife. Hanging around in such a form also risks corrupting your soul (again).
Evil undead makes more sense because the afterlife of the evil (on the lower planes) is demonstrably bad!
| DungeonmasterCal |
Undead being evil goes back from Pathfinder to all the prior iterations of D&D. I once read that it's part of being sustained by negative energies. Not a great explanation but that was the one TSR offered back in the day.
That said I think the more intelligent and free-willed undead would be able to do so. What would happen to their abilities I don't know, except that anything that might be powered by negative energy (should they change to a good alignment) would be done away with.
| Daw |
I would play it that using those negative energy powers warps you to evil, like casting evil spells. Yes I know Society rules ignore this, but to be fair I mostly ignore Society play. Surviving undead tend to go evil. Those that don't use their powers to feed tend to die, so take themselves out of the statistics.
Archpaladin Zousha
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That's pretty much it.
Being undead messes up your head basically, overwriting your original personality with evil, while those who willingly become undead usually already HAVE messed up heads to begin with. And for undead "lucky" enough to be subjected to alignment-changing magic, their reaction is basically like a coming out of a mental haze or sobering up after being drunk, and realizing with horror what they did in that state, and then usually immediately asking whoever magicked them to end it all now, while they can still think clearly.
| Daw |
Actually ghosts are the big corner case undead types. They have no standard creation requirements, they don't need to feed, and actually they just aren't really like other undead. They are more on the lines of mortals become spirits. In game, there are many actual ghostlike beings that blur the lines between ghosts and undead. These are mostly listed as evil. Also, friendly and helpful ghosts are and have been so much a part of fantasy and gamer lore that their Canon rather precedes and preempts Pathfinder's.