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We have a witch in my party that uses the slumber hex and my character has the rogue bleeding attack. We are having a debate on how the 2 interact.
My question is if I get a sneak attack in that causes the npc to gain the bleed condition then a few rounds later the witch puts the npc to sleep with slumber, would the sleeping npc wake up its next turn after taking the bleed damage.
I think the confusion stems is that there is damage happening and the slumber hex states:
"This hex ends immediately if the creature takes damage."
My take is that this means that the hex ends when taking damage from a new attack, not from a condition.
Thanks

Kayerloth |
Technically, by RAW, the hex will be broken when they take damage (from any source or reason, implied).
That said I don't think your ruling is unreasonable but it will leave the door open to further issues. For example, ongoing damage from Acid Arrow. That's neither a new attack nor a condition. You'll need further clarification. What if the condition is described as painful or burning? Might be better off homebrewing a further ability/feat etc. much as choosing between lethal or non-lethal, to make it sleep breaking or not (via pain or whatever) or just say that any damage will in fact break the sleep as per RAW.