
![]() |
2 people marked this as a favorite. |

I was poking through the Martial Arts Handbook, and a particular interaction of feats and abilities popped into my head. Specifically, the Shikigami Style chain and the Barbarian Rage Power "Body Bludgeon". Shikigami Style increases the damage you deal with improvised weapons by a total of 3 size categories for the chain, and Body Bludgeon treats the foe you're hitting someone else with as an improvised weapon. A Small sized foe would both take and deal 4d6 damage when used as a weapon, with a Medium enemy taking and dealing 4d8 damage.
My question is, what class would best build towards this? There's several classes that gain access to rage powers. Bloodrager has easy access to things like Enlarge Person, and had Bloody Knuckled Rowdy to help ease the feat burden. Barbarian has a number of other rage powers to help a grapple stick. Fighter (Viking) has the benefit of lots of feats to help the chain. Skald has things like Magic Warrior to make your wielded foe also a magic weapon. Ranger (Wild Stalker) doesn't offer much. There's also Spiritualist (Exciter), but I'm not familiar enough with the class to know what else it can offer besides spellcasting.
Thoughts?

Geruvurrda |

I personally really REALLY like the bloodrager, not only can you replace unwanted bloodline powers for rage powers, you get spells, such as
True strike
+20 to your grapple, it takes some prep, but it's well worth it
There are other spells as well, animal aspect, vine strike, etc.etc.
You could take the abyssal bloodline for size and increased strength, and you could trade in your demonic resistance for body bludgeon, and strength surge (+20 when they try to break the grapple)
And replace the demonic aura for another couple rage powers (your pick)

Ryze Kuja |

Ask your GM if you can play as a Centaur (or Half-Giant, or any Large race) and start collecting an assortment of Large Exotic Weapons and things you can use as large-sized improvised throwing weapons. Then you don't even need Enlarge Person and you can pick any class you want :)
What if you picked Alchemist and got Throw Anything for free, then start the game with Shikigami Style as your first feat and now your improvised weapons are considered Huge at level 1 :D Get Shik Mimicry and Shik Manipulation at lvls 3 and 5 respectively, and now your melee/thrown improvised weapons are Colossal at level 5 :D Enchant them with Returning or Called? Haha :D
Not sure how this would tie in with Body Bludgeon... I was thinking Ragechemist or Mutagenic Rager but I dunno if those would work.

avr |

Clerics with the rage subdomain can pick up rage powers too. You'd probably want a class a bit richer in feats though. The exciter spiritualists big thing is being able to switch around the stats their 'rage' affects including to boost Cha, which is not obviously relevant to the idea in the OP.
I like the idea of a shapechanger bloodline bloodrager, with the blood conduit archetype - it doesn't sacrifice as much as the rowdy. It gains improved grapple, and spell conduit could be useful.

Geruvurrda |

And if you really want to focus on the silly side, play a skald, and use percussion for your performance, Puck up a poets cloak to give you inspire courage (at 3/4 Bab you will need the attack bonus)
But then you get the joy of beating people, with other people, singing merrily along to the percussive beats of halfing on shields, or orcs on orcs, or whomever your wielding against whomever your beating :)

PhD. Okkam |

An interesting idea from "King_of_Castamere":
Hinyasi Brawler 1/Armored Hulk Barbarian 14
22 Strength 16 Dexterity 14 Constitution 11 Intelligence 10 Wisdom 7 Charisma
Rage Powers: Smasher, Lesser Hurling, Hurling, Greater Hurling, Hurling Charge, Superstition, Body Bludgeon
Feats: Catch Off-guard, Throw Anything, Two Handed Thrower, Improved Grapple, Power Attack, Deadly Aim, Shikigami Style, Shikigami Mimicry, Shikigami Manipulation

![]() |
1 person marked this as a favorite. |

An interesting idea from "King_of_Castamere":
Hinyasi Brawler 1/Armored Hulk Barbarian 14
22 Strength 16 Dexterity 14 Constitution 11 Intelligence 10 Wisdom 7 Charisma
Rage Powers: Smasher, Lesser Hurling, Hurling, Greater Hurling, Hurling Charge, Superstition, Body Bludgeon
Feats: Catch Off-guard, Throw Anything, Two Handed Thrower, Improved Grapple, Power Attack, Deadly Aim, Shikigami Style, Shikigami Mimicry, Shikigami Manipulation
A "Beat and Yeet" Barbarian, if you will. Grab people and smash them into other people, regardless of if said other people are adjacent or across the room.