Cartomancer's deliver touch spells and other spellcasting classes


Rules Questions


Trying to build a card throwing focused character and I'm having some issues deciding on class(es). I've been eyeing a 3 cartomancer/17 card caster combination, but the damage on regular attacks seems like it would be really low or leave me very MAD since I can't figure out how to use dex to damage or str to hit with thrown weapons.

So I've started looking around a bit and was wondering if the cartomancer's share spells ability works with other spellcasting classes they might take? For example warpriest spells, which would make the regular attacks a bit more potent.


Unless the ability is class only (ex: Magus Spellstrike) then you can use it with any spell you have. Its what allows you to mix Sorcerer Bloodline Arcana with other classes.

Str to hit with thrown weapons requires a Belt of Mighty Hurling.

Dex to dmg is weird, I don't know anyway to affect darts (cards).

Finally, to boost dmg it might be easier to focus on other bonuses that aren't stat based. For example, Deck of Slivering Fate uses 2* Arcane Strike damage and Deadly Aim still works; Thats ~+13 dmg at lv 20.

* P.S. Another way to boost dmg is looking at more dedicated thrown weapon users such as Far Strike Monk.


Sagiso wrote:
So I've started looking around a bit and was wondering if the cartomancer's share spells ability works with other spellcasting classes they might take? For example warpriest spells, which would make the regular attacks a bit more potent.

Doesn't say that it can't... Even from what I know of familiars, they can deliver touch spells from other classes, there's nothing explicitly written against that...

Go nuts.


I certainly believe you are correct that it would work with other spell classes. I don't think it is really all that useful though, essentially a 3-level dip, reducing your other casting for an effect you could get with reach metamagic.

As to your original character, my first question is why the 3 level cartomancer dip at all? What is that bringing to the table?

I expect that you are correct in that your damage on regular attacks would be relatively low, at least compared to a class that just does regular attacks. Luckily for you, spellstrike attacks, not regular attacks are what you use whenever it matters.


To my knowledge the cartomancer is the only way to not have the cards be destroyed with the use of deadly dealer; and since I'm hoping to fit in ace disarm and ricochet toss for ranged steals I'll need weapons that don't simply disintegrate upon hit.

As for why I'm so insistent on cards... well, I just really like the flavor of making a magical girl with a bit of card captor and a bit of the one from megatokyo whose power is being ridiculously good at stealing things.


Soooo questions:
#1 - Where do you plan to pick up the Weapon Training for those two feats you mentioned?
And #2 - Where do you pick up the BAB to use them at a reasonable level after dipping 3 levels into witch?
---------
Some Options:
If you want to keep the casting aspect with that theft idea, Warpriest has an AT "Molthuni Arsenal Chaplain" that gives Weapon Training.

If you don't care about casting just go any type of Fighter that doesn't replace Weapon Training.

If you can give up feats for what is deemed the worst thing to do almost ever, grab the VMC Fighter option to continue doing whatever, but give up 5 feats on your way to lvl 20 without receiving much other than your class feature you need for those two feats.
---------
I don't mean to shoot down this idea, it's interesting, but the plausibility and effectiveness of this type of build feels like it's going to suffer using the PF system, even with all of its vast options, unless you use 3p material. (.-.)


well, martial focus unlocks weapon mastery feats and maneuver mastery arcana let's me treat magus level as bab for the maneuver in question..

I just wanted to have fun


1 person marked this as a favorite.
Sagiso wrote:


I just wanted to have fun

Wait this IS the pf forum right? Thought that wasn’t allowed here...


1 person marked this as a favorite.

Perfectly fine just wanting to have fun.

Often though, it takes quite a bit of system mastery to create a character that matches a concept and actually works when you go to play it. Probably it won't be very much fun for you if it doesn't actually work.

Now, first off, I see no reason why Ace Disarm wouldn't bring the weapon you stole with a thrown card back to you (if you had ricochet toss) even though the card would be destroyed. If what you want is to be able to toss a card at someone and end up with their weapon in your hand, the cartomancer ability is not necessary.

That said, I think all those feats is a whole lot of investment (I'm not sure when you plan on this coming online, but it is pretty late game I'm sure) and I think their are better ways to accomplish what you want. The pilfering hand spell is one that you can cast at level 4 and with spellstrike you would be able to toss a card at someone (doing damage) and attempt a disarm maneuver (using your caster level and int) and get their weapon into your hand. Disarm feats would boost this, but often aren't going to be necessary.

Having this be your steal method means you don't have to spend a ton of character resources on something that won't always be appropriate and so you can be a lot more versatile and have a lot more fun.


That would admittedly work fairly well.

It doesn't really change the fact that the cards are destroyed though, a magus's ability to enchant their weapons will only get me so far, so I'm worried that it would get quite pricey to enchant cards in the long run without the cartomancer's ability to not destroy them.


Alphavoltario wrote:

{. . .}

If you can give up feats for what is deemed the worst thing to do almost ever, grab the VMC Fighter option to continue doing whatever, but give up 5 feats on your way to lvl 20 without receiving much other than your class feature you need for those two feats.
{. . .}

Going VMC Fighter isn't the worst thing ever. That distinction falls to VMC Gunslinger or VMC Witch.


I agree with Dave, you are using so many resources (either feats or caster lv) to do this steal maneuver, when a card caster magus can do it at lv 5. This saves most of your feats for other things.

You can get wand wielder arcana to be able to use pilfering hand more often. I think I read it could be used with spellstrike, but you might want to double check.


Okay, I get it.

Could someone tell me how to not make the cards get destroyed without those witch levels though? I'd like to enchant cards higher than a total of +5 without throwing money at enchanting new ammunition all the time.


1 person marked this as a favorite.

hmm make them yourself (~1/2 gp cost reduction). This is IF the thing being enchanted are the cards.

IF the thing being enchanted is the deck box. Then I can see you simply needing a replacement deck just like an archer replaces his arrows, aka shadowshooting.


My solution for not being able to permanently enchant your deck would be to use the greater magic weapon spell. It will scale up pretty nicely. The only real downside to it is that it won't overcome damage reduction, but you do have other options (magus spells) when you are in that situation. Greater Magic weapon stacks just fine with Magus arcane pool weapon enhancement.

I might have one deck permanently enchanted for that situation, but probably I'd just us the magus weapon enchantment when DR was an issue.

Also, while being able to throw the cards is pretty cool, there is nothing that forces a card caster to always throw cards. You can use other thrown weapons just as well, and unless you go for weapon focus it won't make any difference. You could carry a few weapons for specific purposes, i.e. a cold iron throwing hammer, and adamantine dart and have those enchanted if you wished.

Finally, you could talk to your GM. Personally I wouldn't have any problem with you having a dart (with all the mechanics of a dart, including being treated like a single weapon and not ammunition) that looked just like a card. It would work with all of you other feats just fine. Mechanically it isn't any different at all, just flavor.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Cartomancer's deliver touch spells and other spellcasting classes All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions