| DM Dickie |
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Star Law Headquarters
4th Floor Briefing Room
”Welcome to the 'Jacks’. As in, jack of all trades. Your unit will be assigned to work keeping the peace along the Frontier, and your team's specific posting for the next few months is going to be doing security and logistical assistance for a Planetary Survey Administration colonial research team. Don't worry, we will rotate you back to civilization before you know it. In fact, probably too soon.”
I am looking for 4-6 fresh UPF Star Law officers to begin their careers on the Frontier! Yes, I will in fact be using Star Frontiers Alpha Dawn/Kinght Hawks rules.
If you don't have access to the rules but really want to do some old school sci-fi gaming, well, don't worry. They are super simple and I can share enough relevant stuff easily.
Theme: The Jack's can do it, whatever it is.
Mood: Upbeat pulp adventure!
Tagline: Upstanding heroes take on a conspiracy threatening the peace along the Frontier.
The campaign is an original story of my own. I typically expect about three posts/week on average. Sometimes real life allows faster rates, sometimes it doesn't. If anyone plans on being away, just drop a post in the discussion thread so we know! I will use a shared Google Drive folder to display maps and handouts and such. Any other questions? Just ask below!
Character submissions need to be posted in this thread to be considered. I don't mind if you hold off on spending credits or need to make minor tweaks after the team is selected, or creating an alias until you're in the game for that matter, but for now please provide your character's stats and a brief description, plus any other fancy character info you want to provide about goals, enemies, aspirations, whatever. I'm trying to work up a template for the alias to make character sheets easy, so however you want to organize the info is up to you right now. The story takes place in various locations, so don't assume you'll always be on wild alien planets or futuristic cities, this team will need a range of skills!
The guidelines below assume you're familiar with the game. If you are looking for a sci-fi game and you don't know the rules but still want in, I am happy to work with you, just ask!
- Roll 1d100 four times, assign pairs as desired (table in spoiler below).
- If the total for all 8 ability are 360 or less, you may reroll.
- Any official material is fine, other well sourced materials require my approval.
- I may allow races from Zebulon with a good backstory/explanation, but prefer to keep it simple so generally trying to avoid that book!
- I am looking for some pulpy, dashing heroic types!
- Find a character token or portrait (with an easy way to denote facing) and have it handy. It will make maps easier to work with!
01-10 = 30
11-20 = 35
21-35 = 40
36-55 = 45
56-70 = 50
71-80 = 55
81-90 = 60
91-95 = 65
96-00 = 70
I will leave recruitment up until November 30th, minimum.
| DM Dickie |
Star Frontiers was a very simple percentile based game. It was extremely light on rules and a complete departure from D&D for TSR at the time. It isn't level based, but instead uses an experience point purchase system. The skills focus on three (later a fourth) branches: combat, technical, and social. The fourth branches are space-related skills for operating a ship.
So percentile based meaning the central mechanic is to roll d100 against a target number determined by your ability scores or relevant skill and modifiers.
In addition to humans, there are three core alien races. Dralasites are an elastic, boneless species capable of limited Plastic Man or Reed Richards style abilities. Vrusk are insectoids capable of intuitive leaps that help them make sense of the universe more easily. Yazarians are...well, if you're familiar with SpellJammer, they're Hadozee. Combat-ready simians with limited gliding ability.
| CucumberTree |
Sounds interesting...let me see
Roll 1: 1d100 ⇒ 7
Roll 2: 1d100 ⇒ 24
Roll 3: 1d100 ⇒ 12
Roll 4: 1d100 ⇒ 39
So...
07= 30
70= 50
24= 40
42= 45
12= 30
21= 40
39= 45
93= 65
Total points:
345
Re roll
Roll 1: 1d100 ⇒ 62
Roll 2: 1d100 ⇒ 89
Roll 3: 1d100 ⇒ 27
Roll 4: 1d100 ⇒ 7
62 =50
26 =40
89 =60
98 =70
27 =40
72 =55
07 =30
70 =50
Total points:
395
Second roll set passes threshold. What stats are available?
| CucumberTree |
ok got the rules the 4 rolls are for a pair of four...so both rolls are 360 and less
so lets see if i can get above 360
Roll 1: 1d100 ⇒ 57
Roll 2: 1d100 ⇒ 44
Roll 3: 1d100 ⇒ 63
Roll 4: 1d100 ⇒ 4
50/50
45/45
50/50
30/30
350
try again:
Roll 1: 1d100 ⇒ 15
Roll 2: 1d100 ⇒ 7
Roll 3: 1d100 ⇒ 59
Roll 4: 1d100 ⇒ 69
35/35
30/30
50/50
50/50
330
try again:
Roll 1: 1d100 ⇒ 97
Roll 2: 1d100 ⇒ 89
Roll 3: 1d100 ⇒ 45
Roll 4: 1d100 ⇒ 58
70/70
60/60
45/45
50/50
450...wow ok
MattZ
|
I just googled around, and it seems that the rules were available free online until a year or two ago, when WotC cracked down. The books are available on DrivethruRPG.com and I suppose other places that sell fine Wizards of the Coast products.
I'm not looking to purchase books right now. Maybe some other time