| JuliusCromwell |
So I want to Build a character who is Dept at combat and combat maneuvers
who gets a thrill out of fighting large and larger prey.
My First though was beast wrestler Brawler but i am not sure if there's potentially a better fit for this idea.
He needs to be able to fight large(r) Targets with combat maneuvers but still fair decently against foes of his own size
Build advice much needed
| Guardianlord |
There are a few feats to help, mostly Halfling:
Large target, Risky Striker, Low Profile, big Game Hunter, Low Blow, Lucky Strike, Blundering Defence.
Couple with a full BAB class and your small size becomes an advantage.
This is one I built myself:
Goblin Brawler. Take Dirty Fighter, Roll with it, Kitsune Style, and Agile Maneuvers, Mobility. Buff DEX become a charging unkillable Goblin bouncing around dirty tricking off of every charge.
| JuliusCromwell |
There are a few feats to help, mostly Halfling:
Large target, Risky Striker, Low Profile, big Game Hunter, Low Blow, Lucky Strike, Blundering Defence.
Couple with a full BAB class and your small size becomes an advantage.
Tempting But I want to Play a human (going for a Greek / Hercules themed character)
| avr |
Your brawler should work. If you're looking for other ideas though - a vexing dodger rogue gets to climb up enemies larger than they are. A level in mouser swashbuckler would synergise with that pretty well, but since you're starting at 10th level you might go single-classed in order to get advanced rogue talents. Note that neither rogues nor swashbucklers are required to go for dex over str, it's just an option.
| juantamad |
...I suggested a build in one of your previous threads, but you never responded ]: I kinda tweaked the build a bit since then.
Russel Maynia, Human, Spawn Slayer 10
STR 18; DEX 14; CON 14; INT 9; WIS 14; CHA 7
Race Trait: Giant Ancestry
Traits: Bred for War, Indomitable Faith
1st Level Feats- Combat Reflexes, Power Attack
2nd Level Talent- Unbalancing Trick: The slayer gains Improved Trip as a bonus feat, even if she does not meet the prerequisites. At 6th level, she is treated as if she meets all the prerequisites of Greater Trip (although she must take the feat as normal to gain its benefits).
3rd Level Feat- Dirty Fighting
4th Level Talent- Ranger Combat Style: Improved Grapple
5th Level Feat- Focused Target
6th Level Talent- Underhanded Trick: A rogue who selects this talent gains Improved Dirty Trick as a bonus feat, even if she does not meet the prerequisites. At 6th level, she is treated as if she meets all the prerequisites for Greater Dirty Trick (although she must take the feat as normal). If she succeeds in giving her target the blinded condition, the target cannot remove the condition during the first round of blindness.
7th Level Feat- Greater Trip
8th Level Talent- Ranger Combat Style: Greater Grapple
9th Level Feat- Greater Dirty Trick
10th Level Talent- Feat: Surprise Maneuver
Giant Ancestry and Bred for War give you bonuses to CMB. The Giant Ancestry could easily be reflavored as deific/titanic lineage. You have Indomitable Faith in Kurgess, the Strong Man, God of bravery, competition, and sport- perhaps you believe you descended from him. Your beliefs also manifest through your Ranger Combat Style. Also at 13th level you can take the Deific Obedience Feat for Kurgess and get Enlarge Person 3/day, Bull’s Strength 2/day, or Rage 1/day as spell like abilities.
The most important thing about the Spawn Slayer is that it gets to ignore size of enemies- and pardon the pun- but that’s huge. Building for combat maneuvers can go in tons of directions but I went with these three. The Wisdom score shores up your crappy Will save. Sucks I had to tank Intelligence and Charisma, but Slayers get decent skill points at the very least.
Your first level starts by tripping with a Horsechopper- you don’t normally provoke an attack of opportunity with a reach weapon. If you can’t trip, you have Power Attack and Combat Reflexes with a reach weapon. Win win. Carry either a cestus or armor spikes when enemies get in your face directly.
Notable gear include Lenses of the Predator’s Gaze to bump your Studied Target Bonus. Choose either Gauntlets of the Skilled Maneuver or Gauntlets of Twisting Vines for +2 to a maneuver. The Dueling weapon enchantment. Serpentine Tattoo to sneak in a Dirty Trick with your cestus.
10 BAB + 6 STR + 2 Giant Ancestry/Bred for War + 3 Studied Target + 2 Focused Target/Lenses of the Predator’s Gaze + 2 Weapon Enhancement + 4 Improved/Greater Maneuver = 29 minimum vs medium enemies. 31 vs large. 33 vs huge. 35 vs gargantuan.
But wait there’s more. Add flanking to that. +4 Dirty Fighting +3 Surprise Maneuver.
36 vs medium enemies. 38 vs large. 40 vs huge. 42 vs gargantuan.
How’s that for Herculean might?
Selvaxri
|
There's a teamwork feat- called Overwhelm, that enables flanking regardless of positioning vs opponents two sizes larger...
Halflings, being "small" would get that benefit vs Large enemies. as a human, you have to wait until you start fighting Huge enemies which you won't fight until late game.
play an inquistor or a class that gains Tactician [cavalier, drill sergeant fighter, vangaurd slayer, etc] to hand that teamwork feat out, so that way you're not having to worry too much about positioning.
| JuliusCromwell |
...I suggested a build in one of your previous threads, but you never responded ]: I kinda tweaked the build a bit since then.
Russel Maynia, Human, Spawn Slayer 10
STR 18; DEX 14; CON 14; INT 9; WIS 14; CHA 7
Race Trait: Giant Ancestry
Traits: Bred for War, Indomitable Faith
1st Level Feats- Combat Reflexes, Power Attack
2nd Level Talent- Unbalancing Trick: The slayer gains Improved Trip as a bonus feat, even if she does not meet the prerequisites. At 6th level, she is treated as if she meets all the prerequisites of Greater Trip (although she must take the feat as normal to gain its benefits).
3rd Level Feat- Dirty Fighting
4th Level Talent- Ranger Combat Style: Improved Grapple
5th Level Feat- Focused Target
6th Level Talent- Underhanded Trick: A rogue who selects this talent gains Improved Dirty Trick as a bonus feat, even if she does not meet the prerequisites. At 6th level, she is treated as if she meets all the prerequisites for Greater Dirty Trick (although she must take the feat as normal). If she succeeds in giving her target the blinded condition, the target cannot remove the condition during the first round of blindness.
7th Level Feat- Greater Trip
8th Level Talent- Ranger Combat Style: Greater Grapple
9th Level Feat- Greater Dirty Trick
10th Level Talent- Feat: Surprise ManeuverGiant Ancestry and Bred for War give you bonuses to CMB. The Giant Ancestry could easily be reflavored as deific/titanic lineage. You have Indomitable Faith in Kurgess, the Strong Man, God of bravery, competition, and sport- perhaps you believe you descended from him. Your beliefs also manifest through your Ranger Combat Style. Also at 13th level you can take the Deific Obedience Feat for Kurgess and get Enlarge Person 3/day, Bull’s Strength 2/day, or Rage 1/day as spell like abilities.
The most important thing about the Spawn Slayer is that it gets to ignore size of enemies- and pardon the pun- but that’s huge. Building for combat maneuvers can go in tons of directions but I went with...
very Nice :) sorry i did not reply more my mind wanders lol
only trouble with items is is the GM(s) will be handing out are items :/ so i can't choose
| juantamad |
OP said he wants to be human to everyone suggesting halfling.
...Wait, you can't sell off unwanted gear and buy/craft stuff you want? Gross. I hope your GMs are at least nice enough to supplement your build.
Either way the gear only makes you slightly better at what you do- you're still a kaiju wrangler regardless. You're still a Slayer with Studied Target and Power Attack; if you can't hug the bad guy you can certainly brain them.
Oh and I erred with the 10th Level Talent/Feat. You need Combat Expertise to qualify for Surprise Maneuver... but I feel like Dirty Fighting should qualify for it? If not no big deal, there's other Talents to pick from (Opportunist, Evasion, some other feat, etc.)
| Slim Jim |
Of note: Mouser Swashbuckler no longer has a halfling race prerequisite (I dimly recall that it used to when it first came out, either that or it was a d20PFSRD screwup).
The major annoyance of a medium race, of course, is the action-economy and expense of swigging potions of Reduce Person when necessary to unlimber chosen build mechanics against normal-sized opponents. (You really have to ask yourself whether or not +2 damage from strength by being not-small is better than having +1 attacks, +1 AC, and +1 to all saves.)