Magic pills... Yeah?


Homebrew and House Rules

Grand Lodge

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A magic pill can be almost any spell with range of personal. Spells like alter self can give one effect determined upon creation of the pill.
Craft magic pill is a feat required, can only be taken at Caster level 11.
Caster level X spell level X 100( cost formula for pills) example; A magic pill of Claws, would be ( caster level 3 x spell level 2 x 100 for 600 gp giving you [three pills?].)

I'm trying to create augment items to give my players and villain NPCs.
I've been playing for a while and GMing most of it. I've most of the books on my shelves, I've given this a think over for a while and now would just like outside options.


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So the base cost is twice that of a potion, four times that of a scroll, but you get three uses out of it; total cost/use is 2/3 that of a potion, 1 1/3 that of a scroll. I'm guessing they're generally a standard action to use and don't require spell completion, spell trigger or anything similar, just for the user to be able to consume them.

It's better than a potion since personal spells are generally better than touch range spells, besides the lower cost & no spell level limit, but potions are generally agreed to be overpriced to the point of being a bad idea. As far as scrolls go the main differences are personal spells only, no need for the user to be a spellcaster, 1.333 times the cost and a feat specifically to make them. This seems acceptable to me.


Yeah. Personal spells are not something that can be turned into potions. There are a number of reasons why you don't want to be handing out such spells to anyone.

Also, aren't there enough item creation feats as is?

Grand Lodge

OmniMage wrote:

Yeah. Personal spells are not something that can be turned into potions. There are a number of reasons why you don't want to be handing out such spells to anyone.

Also, aren't there enough item creation feats as is?

So what would you suggest? Would it just be a Alchemy check on top of just needing Brew potion?

Grand Lodge

avr wrote:

So the base cost is twice that of a potion, four times that of a scroll, but you get three uses out of it; total cost/use is 2/3 that of a potion, 1 1/3 that of a scroll. I'm guessing they're generally a standard action to use and don't require spell completion, spell trigger or anything similar, just for the user to be able to consume them.

It's better than a potion since personal spells are generally better than touch range spells, besides the lower cost & no spell level limit, but potions are generally agreed to be overpriced to the point of being a bad idea. As far as scrolls go the main differences are personal spells only, no need for the user to be a spellcaster, 1.333 times the cost and a feat specifically to make them. This seems acceptable to me.

Thanks! The math was my biggest hung up.


So it works like a potion, but has a better spell list than a potion and isn't limited to 4th level spells or below?

For balance reason it should be less desirable to make pills than more standard magic items. So making 1 pill instead of 3 would make the pills more expensive than potions.

Most of the caster lists that only go up to 6th or less have some powerful spells that would be too cheap for the effect if they were allowed to be made into pills. Limiting pills to full 9th level progression lists would help balance them.

Also See Invisibility should probably be banned as a pill considering how difficult it is to get as an item that any class can use.

Grand Lodge

Meirril wrote:

So it works like a potion, but has a better spell list than a potion and isn't limited to 4th level spells or below?

For balance reason it should be less desirable to make pills than more standard magic items. So making 1 pill instead of 3 would make the pills more expensive than potions.

Most of the caster lists that only go up to 6th or less have some powerful spells that would be too cheap for the effect if they were allowed to be made into pills. Limiting pills to full 9th level progression lists would help balance them.

Also See Invisibility should probably be banned as a pill considering how difficult it is to get as an item that any class can use.

I could see limiting it to just 9th level spell lists.


I don't want more item creation feats, and I think you are making these too powerful. If you still want this for your game, then I'll just leave and let you do your own thing.


If you wanted them to work less like a potion and more like a scroll, a roll to use them could work - most of those who want personal buffs and can't cast them naturally would be using the UMD skill. It probably wouldn't be a skill check built into the pills but I could see a Fort save.


I think you are reacting to the tyranny of the magic item system.
Pazio will never allow personal spells in pill form, but that's ok for homebrew as is. I once put in a dungeon, Oliver Peabody's green and purple pills. I think the green were cure disease and the purple were mage's disjunction or remove curse. I could probably create them using your system.

Raise dead or resurrection are better left as an unguent as getting a dead person to take a pill is just inconceivable!

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