Wild Hunt Archers: Tips for Dealing with them, Please?


Owlcat Pathfinder CRPGs


I dislike them. At will paralyze and sneak attack damage. How do I counter act them?

Scarab Sages

Pathfinder Adventure, Adventure Path Subscriber

Freedom of Movement (which is on most spell lists and lasts long)
Echolocation (there's a wand at one point, and if you have an Alchemist, such as Jubilost, with the Infusion ability, they can cast it on others) - this counters the constant blindness.

Most of their attacks are force (crystal) vs Touch AC that does force damage, so there's not much to stop it. Having a cleric that channels can keep some of the damage off. I also use Communal StoneSkin to at least stop the arrow damage.

Mostly, I think being 17th+ level helps, as you'll have the resources (saves, hit points, gear/AC) to reduce the impact and kill them back faster. I am fond of casting Haste right before the fight (it will last long at this level) and then a Heightened Slow on the Wild Hunt (most of them will save, but enough will fail it will have an impact).

When I was in the House at Edge of Time, I was 17th level with mostly +5 gear (weapons/armor/amulet/rings/cloaks) and it was still rough.

I imagine Monk/Dex based characters will do better at dodging those crystal attacks.

I hope this helps.


Indeed. Thank you.


Monks are great for dealing with the crystal dodges, for sure.

Equip them with the cloak that gives +10 to stealth and makes them immune to being blind if you want to go that option, though, since if they're blind their AC goes into the toilet, and a nat 20 crystal into a failed save can and will happen.

Also, as of 1.1 if someone takes Blind Fight then they are automatically immune to gaze attacks. Might be worth the feat slot for that.


Cool. Thanks.

I finished that playthrough. As of now I am waiting for Dec. 6th.

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