Finding monster weaknesses is too hard


Skills, Feats, Equipment & Spells


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To find out anything more than the most basic info about the creature you're facing you need a critical success.

pg. 338:
"On a critical success, the character gets that information plus something more subtle, like a demon’s weakness or the trigger for a reaction. After a success, further uses of Recall Knowledge can yield more information, but you should increase the difficulty each time. Once a character has attempted an extreme-difficulty check or failed a check, further
attempts are fruitless."

Should it really be that hard to find a monsters weakness?

If you are level 12 and have a +5 modifier to the required ability score and are a master in the skill you'll have a +19

With update 1.4 that becomes a medium difficulty task. For level 12 that's 26.

So you need to roll a 17 to get anything useful, a 20% chance for a very invested character. If you fail you can try again, but you need to get a 20.

You are already spending an action, a 70% success rate sounds a lot more reasonable for a very invested character trying to find information like a monsters weakness. That's what it would be if you needed a success to find a weakness. A critical success could give more information, like multiple weaknesses/abilities.

They seemed to design some creatures around having higher hp, but exploitable weakness. They should make it reasonable to find these weaknesses without metagaming.


To be fair, depending on the monster you might get their weakness on a regular success. As per Recall Knowledge, "A character who succeeds identifies the monster and singles out one of its best known attributes, such as a Troll's weakness to acid and fire or a Manticore's tail spikes". So it does depend on the situation and it will vary by GM but it is possible to get weaknesses on a success.

And although this kind of does and doesn't go against their example, I think it would be reasonable and within the quidelines here to allow it for, say, demons. On a success you remember that they are weak to Cold Iron and Good, since those are the better-known weaknesses most likely since ALL demons have them. But on a crit you recall their specific elemental weakness, which is more unique and varied between fiends.

Just a thought. Agreed that creatures like demons with HP buit around weakness should have it more easily discernible.

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