How does Combine Elixirs work with Update 1.4?


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What does it cost for someone to drink a combined elixir? I would guess 0 RP as it seems like the intent is having the combined effects of two elixirs costs the same RP as two elixirs. Since an infused elixir no longer has a cost to drink, then double the elixir has no cost.

Combine Elixirs wrote:

Frequency once per round

Trigger You craft an alchemical item that has the
elixir trait using the Quick Alchemy action.

You’ve discovered how to mix two elixirs into a single concoction
for quicker consumption. You can spend 3 Resonance Points
instead of 1 Resonance Point to add a second elixir to the one
you’re crafting. When this combination elixir is consumed, both
the constituent elixirs take effect. For example, you can combine
two of the same elixirs to create a combined elixir of life that
heals double the amount. If a creature other than you drinks a
combined elixir, it must spend 2 Resonance Points to gain the
effects instead of only 1 Resonance Point.

Update 1.4 wrote:

Page 47—In the infused trait, change “cost its crafter any

Resonance Points” to “cost any Resonance Points” and
delete “though anyone else must spend Resonance Points to
activate it normally”.


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By RAW, it seems it costs 2 Resonance, since that wasn't specified as changed in the update. So while it's a stupid rule, as currently written, it still does cost 2 RP. That said, costing 0 RP is the reasonable read of this, if you assume this was just a missed errata, and is how I'd run it, but yeah, this is something that should be definitely clarified in 1.5.


Well it says "it must spend 2 Resonance Points to gain the effects instead of only 1 Resonance Point."

Since it doesn't cost 1 RP anymore, the prerequisite to raise it to 2 RP is gone. So a cost of 0RP as RAW can also be read, making that sentence superfluous (which it probably is).


Since the errata says all infused elixirs cost 0 rp to consume, and that a combined elixir is by default infused, it most likely costs 0 rp to use

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