Eldritch archer, hexcrafter and flamboyant arcana?


Advice


Currently playing the kingmaker crpg and was rethinking planned characters for pnp.

What do you think, is advance deed with precise strike worth it for a magus? Or for an eldritch archer?

Or what about hex strike?


Advanced Deed and Precise Strike isn't a terrible option to add more damage as a Magus, but since you can enchant your weapon to add more damage for a point of your Arcane Pool, it's kind of redundant imo. Sure Precise Strike will outpace the damage for your enchantment eventually, but keep in mind it's precision damage and your enchantment can vary its damage.

An Eldritch Archer could possibly benefit from Precise Strike with Stabbing Shot, but I don't think it would work with your actual shots from a bow. Also if you're an Archer you should be away from the baddies, so...

Hex Strike requires you to attack with an Unarmed Strike, and thus more resources than a normal Magus would invest in (Improved Unarmed Strike and an Amulet of Mighty Fists). It's not a bad route if you feel like investing in it, but a Hexcrafter eventually gets Bestow Curse and can Spellstrike that instead.

Those are my thoughts at least... if you think it's worth it, go for it!


The Precise Strike Deed doesn't work for a Magus with Arcane Deed, since it considers their Swashbuckler level 0 and counts them as having 0 panache.

Hex Strike requires a swift action, which can get in the way of a Magus' other abilities, depending on build. If making only limited unarmed attacks per round, you can use a Bodywrap of Mighty Strikes instead of an Amulet of Mighty Fists. Hex Strike can be used with a weapon if you have Ascetic Style, though you'd have to wield a Monk weapon like a temple sword.

If you really want to make a powerhouse Hex Strike warrior, I'd suggest a Shaman/Monk. Those guys are monsters with the damage and debuffing.


Ouch, that's how Arcane Deed really works? Yeah not worth it at all, thanks for the correction. Flamboyant Arcana's still good for Opportune Parry and Riposte at least.

Yeah I feel Hex Strike isn't as good for a Hexcrafter as it is for a Shaman.


Arcane deed was nerfed that way exactly to stop it working with precise strike.

Hexes are most useful to supplement spells for a magus who can burn thru their spell slots very fast, and who may find burning their arcane pool points on enchanting weapons & on magus arcana (possibly including flamboyant arcana) more valuable than saving them for spell recall. The flight hex and the slumber hex are notable that way.


Arcane Deed doesn't even allow the riposte on parry and riposte - 0 panache disables it.

A Hexcrafter Magus can use Hex Strike well enough just by replacing one sword attack with a punch. It just costs swift actions and resources, and probably slightly lowers damage. On the other hand, Evil Eye or Misfortune as a swift action is pretty nice.

If a Magus wants to Hex Strike, it's probably better to be a strength-based Magus (which people don't seem to realize works just fine). The feats saved by going strength pay for Hex Strike already, and they do better unarmed strike damage.


Thanks, I really wasn't aware of that errata. I was just stating that Parry and Riposte in general is a pretty good pick for Flamboyant Arcana, not for the Arcane Deed.

I never said it couldn't be done, or was a bad route to go. But you add to the points well. Magus almost always have something to do with their swift actions so it competes. Hex Strike comes online neatly at 5th level by taking it or Improved Unarmed Strike as a bonus feat, or at 4th level if you retrain your 1st and 3rd level feats.

To further elaborate on my thoughts Shaman tend to invest in their casting stat more so the DCs for their Hex Strikes tend to be higher. Not saying you can't be an Intelligence focused Hexcrafter Magus, just that it's better suited for a Shaman (even then it's not a huge difference, probably just a point or two for the DC).

Like I said, if you feel it's worth it go for it~


Thanks for the input everyone


BadBird wrote:


A Hexcrafter Magus can use Hex Strike well enough just by replacing one sword attack with a punch. It just costs swift actions and resources, and probably slightly lowers damage. On the other hand, Evil Eye or Misfortune as a swift action is pretty nice.

Wouldn't that be two weapon fighting?

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BadBird wrote:
Arcane Deed doesn't even allow the riposte on parry and riposte - 0 panache disables it.

That is incorrect.

Parry and Riposte comes from Flamboyant Arcana, not from Arcane Deed. The nerf that your pool and level both count as zero applies to Arcane Deed, not to Flamboyant Arcana. So P&R still works, but any other swashbuckler deeds are no longer an option for the Magus.

Hex Strike is fun with the Jistkan Artificer archetype. Otherwise, I'd suggest taking a Conductive weapon instead (and get e.g. a school power from a wizard dip).


Kurald Galain wrote:
BadBird wrote:
Arcane Deed doesn't even allow the riposte on parry and riposte - 0 panache disables it.

That is incorrect.

Parry and Riposte comes from Flamboyant Arcana, not from Arcane Deed. The nerf that your pool and level both count as zero applies to Arcane Deed, not to Flamboyant Arcana. So P&R still works, but any other swashbuckler deeds are no longer an option for the Magus.

But how does the Magus using Flamboyant Arcana actually meet the Panache requirement to be allowed to make the riposte? Arcane Deed was the only thing with language that said you can "use" Arcane Pool as Panache. Flamboyant just lets you "spend" points of Arcane Pool to activate things.

Sovereign Court RPG Superstar 2009 Top 32

BadBird wrote:
But how does the Magus using Flamboyant Arcana actually meet the Panache requirement to be allowed to make the riposte? Arcane Deed was the only thing with language that said you can "use" Arcane Pool as Panache. Flamboyant just lets you "spend" points of Arcane Pool to activate things.

For the purpose of Flamboyant Arcana, pool points count as panache points. The point of FA was always to give the Magus parry and riposte ability, and unlike AD, FA was not nerfed.

(of course, Arcane Deed + Precise Strike was pretty ridiculous... I just wish they hadn't made it useless it for every other deed as well)


Kurald Galain wrote:
For the purpose of Flamboyant Arcana, pool points count as panache points. The point of FA was always to give the Magus parry and riposte ability, and unlike AD, FA was not nerfed.

I know there was a whole... 'thing' about what was supposed to count for what with Flamboyant/Arcane as far as Panache and level was concerned, but I never saw any resolution to it other than that they put in a more concrete rewrite in errata to squash the idea that Precise Strike worked. Not that it really matters anymore.

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