Treasure tables


Skills, Feats, Equipment & Spells

Silver Crusade

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Suggestion for the treasure tables starting on p. 349:

Please include higher-level mundane items, like higher-quality weapons or tools or armor (p. 190).

When creating fourth-level characters, my group missed the possibility of using our 2nd-level item "slots" to purchase expert-quality weapons or armor, which contributed to a feeling of "I don't have a lot I can actually get with these items."

Including higher-quality items etc. would also help gamemasters picking treasure to hand out to players. So it would save both players and GMs from having to cross reference to the equipment chapter to remember where high quality goods fall.

And it wouldn't add a lot of space to the table, I don't think.

All around it seems like an improvement to me.


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Agreed. I'd also like to see more mundane items made of special materials make it onto the treasure list.

If the devs wanna limit magic and magic items so much, I want more play with nonmagic items.

Give me Darkwood Tents with reduced bulk, give me Mithral Healer's Tools, Cold Iron Manacles, Adamantine Thieves Tools, etc.

Also consider giving special materials minor boons of their own for non-combat items.

Off the top of my head: maybe Darkwood Tents gain a small circumstance bonus in severe weather. Cold Iron manacles slightly increase the DC to escape for fey and fey-blooded creatures. Maybe Mithral Healers Tools reduce the DC on your Medicine checks by 1 (out of combat). Adamantine Thieves Tools can't gain the broken condition from normal use.

To be clear: I'm not attached to any one of the above ideas, I'd just like to get more mileage out of non-magic Expert-quality++ items and special materials apply, attractively, to more than just weapons and armor.

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