Mazecore idea


General Discussion


I was thinking, arw vehicles items? If they are then you could mazecore it. I don't believe you can mazecore armor though which is a shame. If you could you could be more than meets the eye.

The Exchange

Yeah I don't think armor works. It's a cool idea for many different concepts.


I forget the rule's actual wording, but isn't there some kind of calculation that determines the bulk of the mazecore item? Wouldn't a vehicle being in there make the whole thing too heavy?


To create a maze-core device, select two pieces of equipment.
The maze-core device has a bulk equal to that of the bulkiest
of the two items + 1, and a cost equal to the most expensive
of the two items + 1-1/2 times the cost of the less expensive
item. When determining the maze-core equipment’s hardness
and Hit Points, treat it as having the higher level of the two
items, but for all other calculations, each item retains its own
item level. If both items require the same kind of ammunition
or power (such as a battery), they share a single battery of the
highest capacity either device use


Funny enough, looking throught the core and armory books, vehicles do not have bulk. But even so i believe power armor bulk is not counted against you if you are wearing it. So a mazecore power lifter/urban cruiser may be to heavy to lift but should move as the current item while piloted.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Best part? Maze core items use the larger power source.

Do vehicles ever run out of power in Starfinder?

If this combo is possible (and I'm sure it isn't) you could end up with endlessly running powered armor.


Do vehicles qualify as equipment?


If you *can* make a Maze-Core using power armor then could you combine a melee weapon with the breakdown property with a suit of Celerity rigging to have a suit of armor that can break down so small you can store inside your prosthetic arm


Go go nano iron man armor!


Hazrond wrote:
If you *can* make a Maze-Core using power armor then could you combine a melee weapon with the breakdown property with a suit of Celerity rigging to have a suit of armor that can break down so small you can store inside your prosthetic arm

So cool! Did not think about that!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Garrett Larghi wrote:
Hazrond wrote:
If you *can* make a Maze-Core using power armor then could you combine a melee weapon with the breakdown property with a suit of Celerity rigging to have a suit of armor that can break down so small you can store inside your prosthetic arm
So cool! Did not think about that!

Wouldn't you still need to deal with the item's high bulk value?

Breaking ti down into little pieces doesn't make it lighter if you are still carrying all the pieces.


Ok to take this to 11. High str build melee soldier. Duel mazecore power armor, missile launcher, ff7 sword. If only this worked.

Can you stack mazecores?


Ravingdork wrote:
Garrett Larghi wrote:
Hazrond wrote:
If you *can* make a Maze-Core using power armor then could you combine a melee weapon with the breakdown property with a suit of Celerity rigging to have a suit of armor that can break down so small you can store inside your prosthetic arm
So cool! Did not think about that!

Wouldn't you still need to deal with the item's high bulk value?

Breaking ti down into little pieces doesn't make it lighter if you are still carrying all the pieces.

That's why i said Celerity Rigging specifically, it only has a bulk of 5 by default, so 6 total as a Maze Core.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Nice.


Garrett Larghi wrote:

To create a maze-core device, select two pieces of equipment.

The maze-core device has a bulk equal to that of the bulkiest
of the two items + 1, and a cost equal to the most expensive
of the two items + 1-1/2 times the cost of the less expensive
item. When determining the maze-core equipment’s hardness
and Hit Points, treat it as having the higher level of the two
items, but for all other calculations, each item retains its own
item level. If both items require the same kind of ammunition
or power (such as a battery), they share a single battery of the
highest capacity either device use

Hate to be a raincloud on the ideas here, but the sentence in the Alien Archive directly above this one says

Quote:
Only powered or technological equipment can be built as maze-core devices, and the items must be melee weapons, small arms, longarms, heavy weapons, computers, or technological devices.


No prob breithauptclan. But if it could be used on power armor and vehicles, since both are powered, what would you mazecore? Have you played in a game with mazecores?


There are a tonne of things I would mazecore or uniclamp if the rules for both weren't so restrictive. Particularly many of my best mazecore ideas involve 2 light items so it just doesn't make sense to up them to bulk 1.

Like pistol-hacking kit. Injector pistol-medkit. Dueling sword-pistol. Battle ribbon-sword.

All of this did pop up a thought though. Uniclamping a hacking kit to a weapon with the integrated quality and putting it on a power armor. The items both use the same activation when uniclamped so you get a no hands hacking kit.


If money is no object combining a 100 capacity energy weapon with a Zeizerer Munitions customization (+20% battery capacity) in a maze core with a weapon that has a smaller capacity is a great way to increase it's shots per reload.

I assume a mazecore dual weapon doesn't share weapon fusions between the two weapons, which is both good and bad.


If mazecore did work on vehicles I would mazecore a ground vehicle with a submersible.

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