| Garrett Larghi |
To create a maze-core device, select two pieces of equipment.
The maze-core device has a bulk equal to that of the bulkiest
of the two items + 1, and a cost equal to the most expensive
of the two items + 1-1/2 times the cost of the less expensive
item. When determining the maze-core equipment’s hardness
and Hit Points, treat it as having the higher level of the two
items, but for all other calculations, each item retains its own
item level. If both items require the same kind of ammunition
or power (such as a battery), they share a single battery of the
highest capacity either device use
| Ravingdork |
Best part? Maze core items use the larger power source.
Do vehicles ever run out of power in Starfinder?
If this combo is possible (and I'm sure it isn't) you could end up with endlessly running powered armor.
| Ravingdork |
Hazrond wrote:If you *can* make a Maze-Core using power armor then could you combine a melee weapon with the breakdown property with a suit of Celerity rigging to have a suit of armor that can break down so small you can store inside your prosthetic armSo cool! Did not think about that!
Wouldn't you still need to deal with the item's high bulk value?
Breaking ti down into little pieces doesn't make it lighter if you are still carrying all the pieces.
| Hazrond |
Garrett Larghi wrote:Hazrond wrote:If you *can* make a Maze-Core using power armor then could you combine a melee weapon with the breakdown property with a suit of Celerity rigging to have a suit of armor that can break down so small you can store inside your prosthetic armSo cool! Did not think about that!Wouldn't you still need to deal with the item's high bulk value?
Breaking ti down into little pieces doesn't make it lighter if you are still carrying all the pieces.
That's why i said Celerity Rigging specifically, it only has a bulk of 5 by default, so 6 total as a Maze Core.
| breithauptclan |
To create a maze-core device, select two pieces of equipment.
The maze-core device has a bulk equal to that of the bulkiest
of the two items + 1, and a cost equal to the most expensive
of the two items + 1-1/2 times the cost of the less expensive
item. When determining the maze-core equipment’s hardness
and Hit Points, treat it as having the higher level of the two
items, but for all other calculations, each item retains its own
item level. If both items require the same kind of ammunition
or power (such as a battery), they share a single battery of the
highest capacity either device use
Hate to be a raincloud on the ideas here, but the sentence in the Alien Archive directly above this one says
Only powered or technological equipment can be built as maze-core devices, and the items must be melee weapons, small arms, longarms, heavy weapons, computers, or technological devices.
| Isaac Zephyr |
There are a tonne of things I would mazecore or uniclamp if the rules for both weren't so restrictive. Particularly many of my best mazecore ideas involve 2 light items so it just doesn't make sense to up them to bulk 1.
Like pistol-hacking kit. Injector pistol-medkit. Dueling sword-pistol. Battle ribbon-sword.
All of this did pop up a thought though. Uniclamping a hacking kit to a weapon with the integrated quality and putting it on a power armor. The items both use the same activation when uniclamped so you get a no hands hacking kit.
| Xenocrat |
If money is no object combining a 100 capacity energy weapon with a Zeizerer Munitions customization (+20% battery capacity) in a maze core with a weapon that has a smaller capacity is a great way to increase it's shots per reload.
I assume a mazecore dual weapon doesn't share weapon fusions between the two weapons, which is both good and bad.