Eidolon's resting


Rules Questions


If the summoner falls asleep, his eidolon is banished, and while away, it doesn't recover any hit points. However, if the summoner stays awake, can the eidolon recover hit points by resting? It's an outsider after all, and I'm not sure if non-native outsider get any benefits for resting.

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

The Eidolon has no natural healing, so it needs to be healed back up. Keep in mind also that it can only gain Fast Healing from the evolution, so Infernal Healing would not work on the Eidolon, except to give it an evil aura for a minute.

Cure spells still work as well as the Rejuvenate Eidolon that the summoner has on his spell list, and channeling from a cleric.

This is specific to the Eidolon and not something connected to it being an outsider.


im think you read it wrong. giving the eidolon fast healing with stuff like infernal healing WOULD work.
fast healing say "A creature with the fast healing special quality regains hit points at an exceptional rate, usually 1 or more hit points per round, as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. "
and it was noted there(one line back) that it heal 1 hp (or more depend on the info) per round. so while natural healing might not heal an eidolon, fast healing would.

if fast healing did not work on eidolons then the fast healing evolution (search fast heal) would be pointless

the thing to understand is that eidolon is using the summoned creature rules somewhat, not called (it even mentioned that it is the reason that summoner can't use his summon monster ability while his eidolon is summoned.) a summon create a temp body for the creature soul to use. that is why if it dies its not really dead and outsiders summoned are just sent back. while called outsiders who die remain dead. when you summon a creature you create a temp body, in case you summon the exact same creature the body is the same. so time between summon doesn't heal that body and why the fast healing revolution doesn't heal when the eidolon is away only when it is called). if the body dies you need to make a new temp body (so eidolon that dies and called back into a 'broken' temp body with 50% hp). but while it is here that body is actually 'alive' so fast healing would work fine. (since natural healing was negated without specific it seem to be even in the temp body)

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

The Eidolon does not have natural healing, which Fast Healing and Regeneration is a step up from. The Evolution gives the ability to the Eidolon, but the spell has nothing to work with to expand on.

If the Eidolon had Natural Healing, it would come back with full HP after 24 hours instead of Half after Dying. Healing spells do work on the Eidolon, as I have mentioned, as well as a Cleric Channel Ability.

The Eidolon is an animal companion that is unique, with some wonky rules that other companions do not have, including being able to summon it, or dismiss it to summon other creatures (with the Summon ability) instead.

This is something that is a known issue and may have some table variance.

There is also the Rejuvenate Eidolon spells, which are included in the Summoner spell list for this very reason, as they do not have Cure spells on their list.


yea, you didn't understand a word i wrote have you?

an eidolon is not a animal companion (not with it's low int stat,tricks or other things) its more like a bounded summon. summoned creature have temp limited bodies, which is why they donn't realy die but disapear when reduced to 0 hp. the magic used to make them is very strict and a lot of things not needed or too powerfull are removed. like the fact they loose the aiblity to summon others, or any sla with costly material like efreet's wish.
if eidolon was like an animal companian when killed it would have needed to be replaced or rised.

the reason an eidolon doesn't heal while away is because the real eidolon was never hurt! it was the temp body that was hurt and it only apear when summoned when not summoned it's not exicting so it can't be healed. while away the eidolon is safe and sound even if the body you summoned had 1 hp left. same with any demon or outisder you summon. going to it's plane and killing it there would hurt it. this is also why the fast healling evolution only work while summoned as it only work by and for the temp summoned body. the real one was never hurt so there is nothing to heal .and when not summoned there is no body to heal. if killed a new body must be craeted and that is why it come back with 50% hp. (why the body doesnt pop up with full hp every time you summon it like other summoned creature is probebly for game baalnce reasons to prevent heaving the summoner get a desposable high level retainer that can be fixed with 1 min ritual)

in fact the whole idea behind the eidolon evolutions is the fact the summoner (a person who specilize in summoned creature) can make changes to this temp mallable form of the summoned eidolon. it all fits together. in fact going to the eidolon plane and meeting him personly might face you off with somethign complitly difrent then the eidolon which is summoned. (and this also explain why every level the body can be reconfigured. its only temperal one which the spirit of the eidolon 'wear' it can be costimizd by someone who specilize in summoning)

the summoned body is not the real one so a lot of things normal body has don't come in. like natural healing. but again as i posted above. while fast healing work like natural healing it has a rule saying it to be so "Except where noted here" and what was just noted there was the heal of 1(or more) per round. which is very much NOT like natural healing. so that is still in effecct with ANY fast healing applied to them.
you keep stating that only the fast healing evolution apply but not other fast healing even though in that evolution it say nothing about it being uniqe in that. my reason for not having natural healing but still having fast healing work is supported by both the rules of fast healing and summoned creatures.

saying that since it doesn't have natural healing it can't enjoy fast healing since it work like it (except where it dosn't) is like saying something without fire resistance can't have fire imunity. hack vampires (and even some golems) doesn't have natural healing but they have fast healing. nowhere in fast healing ability does it say that creature without normal healing can't be healed with fast heaing. it only say it work like it to some extant. the fact something doesn't have normal healing does not prevent it from having fast healing and vice versa.

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

It is used in the same way as an Animal Companion, though the background and creation for the outsider (or the specific template in Unchained) indeed uses the background you have detailed.

Here is the Fast Healing entry in the Bestiary.

Fast Healing:
Fast Healing (Ex) A creature with the fast healing
special quality regains hit points at an exceptional rate,
usually 1 or more hit points per round, as given in the
creature’s entry. Except where noted here, fast healing is
just like natural healing. Fast healing does not restore
hit points lost from starvation, thirst, or suffocation, nor
does it allow a creature to regrow lost body parts. Unless
otherwise stated, it does not allow lost body parts to be
reattached. Fast healing continues to function (even at
negative hit points) until a creature dies, at which point
the effects of fast healing end immediately.
Format: fast healing 5; Location: hp.

It tells you that the creature regains HP at an exceptional rate. From the entry in total this ability, along with Regeneration, is an extension of the natural healing process. The eidolon does not have this process, likely because of the stated background you have mentioned, and can't have it improved by a temporary effect, such as a spell. The evolution gives this ability to the Eidolon in the same way it gains pounce, tail slap, and other abilities.

There are enough spells around without having to use Infernal Healing.

I know that summoning the Eidolon is a lot different than the bound between a character and an animal Companion. This is not, nor will it be, in dispute. My point was that it takes up the same type of "Slot" as the animal companion, familiar, or mount.


So a infernal healing works on zombies but not eidolons? Seems a bit off to me. Also strange that fast healing functions for constructs (as specified in the general rules for the construct type), although the wording there could mean that only consteucts built with the ability can benefit from it.


Can you tell me where do you read that eidolon does not have natural healing? I know it doesn't heal on its own when it is banished, but one can say that's because its material body doesn't exist at the moment. When the body exists, why wouldn't it be able to heal naturally?

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Why would it work on Zombies?

In the Eidolon section of the Summoner, it says "The eidolon does not heal naturally."

A GM at a table may allow Infernal Healing to work on the Eidolon, it just depends on how he sees the issue, or how kind he is.

As far as resting, the Eidolon doesn't regain HP over time, as is spelled out in the entry in the Summoner's section. Healing magics will need to be used, as well as Rejuvenate Eidolon which specifically heals the eidolon.

BTW -- You can still use the wand for Rejuvenate Eidolon even if you don't have the spell known.


Infernal healing and zombies (actually all undead), the following is from the bestiary rules for the undead type:

"Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature's Intelligence score."

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

"Special Quality"

Meaning an ability the creature has, not a spell effect.


The rules for fast healing label it a 'special quality'. From the bestiary, universal monster rules:

"Fast Healing (Ex) A creature with the fast healing special quality regains hit points at an exceptional rate, usually 1 or more hit points per round, as given in the creature's entry. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately.

Format: fast healing 5; Location: hp."

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Yes. This is why I mentioned this, and refereed to it.

Undead are healed by negative energy. The spell we are discussing does not use Negative Energy. When an undead creature has Fast Healing as a part of the creature's entry, it is likely a stronger connection to the dark energies that is giving it that ability. The spell is demonic in nature.

We are talking about two different things here, the ability vs. a spell effect. Evolutions give abilities to the Eidolon, as the player is building and updating the creature. Undead who have the ability, in it's stat block, works with that creature even when it should not, hence the mention in the Undead entry.

Spells, however, still have the limits of what is feasable for the target, and is usually pointed out in the spells. This spell is unusual as it is giving an ability to a creature that heals it, but has no positive or negative energy concerns as most other spells that heal do. It is also shorthanded in it's description and leaves the outlier cases like this in the air.

For undead, it really should not come into play as most enemies will use inflict spells to heal minions of this sort, and Fast Healing is to slow for in combat use. For the Eidolon, this has come to the forefront as some think (Incorectly) that Cure Spells will not work because of Rejuvenate Eidolon being on the Summoner's spelllist. It is more economical to have 10 guarenteed HP with Infernal Healing than it is to use the summoner spell specific for the purpose and have a lower average of hp per charge.


you ignore again and again the simple words "Except where noted here".
also many things that dont have natural healing have fast healing, so eidolons that do not have natural healing can have fast healing. it's not bound to it just work like it. same as fire resistance owrk like fire imunity. but not having one doesn't prevent you form having the other.

there is no rule anywhere that say that :
1: eidolon cant have fast haeling (in fact they can get it form the evulotion, and no, it also doesn't say that only from that).
2: not having natural healing prevent one from being able to have fast healing (look at vampires golems and many others).

the fact that eidolon do not heal nautrly doesn't prevent fast healing if it is granted to them, any more then thigns that do not have fire resistance can't gain fire imunity from other surces.


Fast Healing is like natural healing, but it is not natural healing. This is the same as how spell-like abilities are like spells, but they are not spells. The eidolon can benefit just fine from fast healing, in all its forms.

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

This is something that had been pointed out to me a long time ago.

For the most part, the issue is about the workaround for a player to get in between combats healing for their Eidolon, where they would use a wand of Infernal Healing to heal it up over time. There was some confusion about Healing magics working with the Eidolon because of an Archtype that prevents the Eidolon from healing with such magics, with the exception of Rejuvenate Eidolon.

Ask the GM, expect table variation in PFS, and let it be.

The main part of focus here is that the Eidolon does not regain HP from rest. Getting the Fast Healing evolution will eliminate the need to constantly heal the eidolon after every fight.


the archtype you are referring is specifically problematic, the Synthesist and the problem with healing it was that it's eidolon was not a being of it's own but a 'suit' the summoner 'wore' and it didn't have any hp that you can heal it's 'life' was temp hp that it gave the summoner and that can't normally be healed. (since no healing effect is for temp hp but the normal ones. so any healing would effect the summoner and not the eidolon)
so they ruled that any effect that specifically heal the eidolon will work and restore the temp hp of the eidolon-suit. but normal healing effect of any kind wont since it's not normal hp that are healed but temp.

but that is a one special case that you can't learn from it to the rest of the eidolons.
normal eidolons have hp and thus can be healed normally (except by resting as mentioned)

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