I've lived in Magnimar my entire life, but yes, I can tell you all about Goka.


Skills, Feats, Equipment & Spells


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In first edition Pathfinder, it was occasionally pointed out that tying knowledge of certain cities was based on Knowledge (local), even if the city in question wasn't remotely local. Having a deep and intricate understanding of the inner workings of your home town somehow made you knowledgeable about every city in the world to the same degree, so long as you were physically in that city. This isn't a thing that often came up, mind, but it was one of those strange quirks of system that really only functioned because we had no good, specific way to represent it.

Well, we do now. It's called Lore. And I think that should be embraced.

Proposal: Every character should be given the Lore skill for their hometown or possibly home nation (multiples at GM discretion, for, say, the character that emigrated from Sargava to Sandpoint a few years ago). Checks made to know things about certain cities or towns are based on those Lores, with anyone who doesn't have that lore able to use Diplomacy to gather information in its place. Society then becomes used for nobility, government structures, and other knowledge checks based on things you would learn from reading a book about the place, as well as identifying humanoids.


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Having a lore skill is basically valueless. You can't improve it and even someone without it trained can still roll and the penalty is only -2.

(Recall Knowledge is not a trained-only action)

Silver Crusade

Pathfinder Adventure Path Subscriber
Draco18s wrote:

Having a lore skill is basically valueless. You can't improve it and even someone without it trained can still roll and the penalty is only -2.

(Recall Knowledge is not a trained-only action)

You can improve lore, it takes skill feats to do so.


DM_aka_Dudemeister wrote:
Draco18s wrote:

Having a lore skill is basically valueless. You can't improve it and even someone without it trained can still roll and the penalty is only -2.

(Recall Knowledge is not a trained-only action)

You can improve lore, it takes skill feats to do so.

Why can't you put your normal every-two-levels-IIRC skill boosts into it?

Liberty's Edge

Well, you'd now roll against Society to know about towns and the like. The problem with Lore is that lore is both a specialized knowledge skill and a replacement for profession. It feels like the profession side should be emphasized more than the knowledge side, since that's the main way it gets used outside of the rare few like Lore: Planes that has broad application.

As for why you can't increase it, you can increase it slightly, but until the changes to signature skills materialize you can't increase it very far. Not that you'd want to because Lore: Podunk is really only useful to a local politician or something.


swordchucks wrote:
As for why you can't increase it, you can increase it slightly, but until the changes to signature skills materialize you can't increase it very far. Not that you'd want to because Lore: Podunk is really only useful to a local politician or something.

All Lore skills are signature skills for everybody. Page 151, upper right.


Fuzzy-Wuzzy wrote:
swordchucks wrote:
As for why you can't increase it, you can increase it slightly, but until the changes to signature skills materialize you can't increase it very far. Not that you'd want to because Lore: Podunk is really only useful to a local politician or something.
All Lore skills are signature skills for everybody. Page 151, upper right.

Sure, but is anybody really going to make one of their 3 potential legendary skills a highly situational lore skill?

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