| Ironwedge |
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A little backstory/history. In part 1 of Doomsday Dawn, my friend made an alchemist that threw bombs. It was cool and he had some nice feats to help him make his character like he wanted, but now for part 2, I want to make an alchemist that does something else.
I had this idea of an elf who shoots poison arrows/throws poison daggers at his foes. The feats for bombers seem to be much better and more of them, than an alchemist that does something else. The 3rd level class feature Empower Bombs will be something I rarely, if ever, use with this character. Since the alchemist makes 3 categories of items: bombs, poisons, and elixirs; shouldn't there be feats/class features that can allow for more specialization in the 3 categories? 3 of the 5 1st level Alchemist feats are for bombs; 3 of the 5 6th level feats are for bombs; 3 of the 6 10th level are for bombs; etc.
I would love to see feats that allow for faster application of poisons to weapons. I would love to see feats that boost DC's of poisons, and/or boost damage or condition duration. I also would love to see something done with the alchemists' familiar to make it more applicable to the class.
Thank you for your time and consideration.
| Zwordsman |
I really do feel like we're missing a ton of Class Feats. the current list are kind of spread around in concept and there really are only like 3~ I want. the rest aren't that good, (even the splash = INT one doesn't really feel worth it)
Ah, yeah I wanted their "sustain" "utility" to be something that boosts all things and alters Empower bombs a bit to effect other things. also had a few feat ideas listed later, like the Poison Weapon from Rogue and Quick Draw from rogue/ranger. and a few other bits and bobs