| Blave |
Just some observations I made while trying to build a Wizard multiclassed to somthing for a homebrew campaign starting next week.
- Rogue Dedication or the Trap Finder feat should allow you to spot hazards requiring Master Perception. Just like Trap Finder already does for Thievery. Otherwise most Classes won't be able to spot high level hazards even with Rogue Multiclass.
- Fighter Dedication seems too strong. Just make it grant training in the next higher armor categroy (unarmored > light > medium > heavy) instead of giving all armor proficiency. The same could be done with Weapon Proficiencies, granting only training in one group of weapons. Also, maybe add shield proficiency so every multicalss character has the chance to actually use all fighter feats.
- Expert Cleric/Wizard Spellcasting being level 12 really hurts multiclass casters who don't get a feat at level 12. You spend a feat at level 8 to get a single level 1 slot and than you can't improve your secondary spellcasting at all for FIVE levels. That's way too big of a gap. I guess giving casters their level 12 feat back is not an option but maybe reduce Expert Spellcasting to level 10 (should keep the expert proficiency at level 12 of course). This would smooth out the spell slot gain up to level 6 slots and still keep level 7 and 8 slots as multiclass capstones for character level 18+.
| thorin001 |
thorin001 wrote:Right now only rogues can multiclass effectively; no one else has the class feats to spare.What? Sorry, but how do you come to this conclusion?
Classes other than rogue gain class feats every other level. So at level 12 you have 6 class feats total. You can either spend them on your class abilities or on some nice to have abilities that are generally half the level of the feat spent. Since in this version you have to super specialize to be adequate it is cutting your own throat to do so.
Rogues have 1 class feat every level. So they can have a class feat for their level and still have some feats left over nice to have stuff.
| Blave |
First: Rogues gain a SKILL feat every level. They get a class feat at level 1 and every even level thereafter, just like every other non-caster (not counting the fighter's flexible feat).
Second: I don't think feats at higher level are always better than low-level feats. There are VERY few "must-have" feats you desperately need to make your class work, which honestly is a design I enjoy very much. There are of course too many feats that are outright bad or extremely situational and could use some improvement, but that's another story.
I can't think of a single class (with the possible exception of the sorcerer) that can't spare a few feats to multiclass. It might weaken your primary class slightly, but it has always done that. In exchange, you potentially get another whole set of abilities that expand your options significantly.
That's the only upside to the - on average - rather mediocre power level of individual feats (including the multiclass feats).
| Lyee |
Yeah, casting an 8th level spell (plus the other benefits) is kind of a big deal, I don't think anything the fighter/ranger/etc has would be worth more than that as a single feat, definitely not 'half the level of the feat spent' - those half-level things seem like kinda trappy options that might be good in nieche builds.
| Bellona |
What I don't get is why the multiclass dedication feats require a 16 in the new class' key ability. That's rather high, and - unless one is super-optimising with the ancestry/background/original class combination - unlikely to happen before character level 5 at the very earliest, and probably not before level 10.
Based on my own attempts to convert some PF characters to PF 2, that requirement kills off certain builds which only want to dip their toes in the water of another class. (Okay, bit of a mixed metaphor there, but I'm sure that it's still understandable.)
With the multiclass system as it currently stands, it seems to me that standardised, cookie-cutter builds with optimised combinations are favoured by the rules, as opposed to more atypical builds.
| Blave |
I just started playing a Wizard in a homebrew campaign and I plan to multiclass to cleric whan I hit level 2. Needing 16 Wis really limited my build-options, which I actually kinda liked. If I would be able to get max Int, 16 Wis and a decent Dex and Con, the character would feel way over the top.
Starting with Wis 14 and going for multiclass at level 6 could work as well, but I would spend my 6th, 8th and 10th level feat on Dedication, Basic Spellcasting and Divine Breadth, which would mean no Makeshift Wand. But I could see delaying the access to multiclassing for some builds, especially less feat-starved classes like Fighter or Barbarian.