How much actually could be changed?


Advanced Class Guide Playtest General Discussion


I wonder how much for a given class can change from here to the day the ACG will be released.

In order to give more accurate and useful feedbacks I want to know if you want opinions about minor thing (cause the general idea is set in stone and will not change no matter what people say) or you want feedback about everything?

Sorry if this have been answered before.

Paizo Employee Creative Director

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It will change as much as it needs to change. We want feedback about everything.


Ok, thanks.


Update on this from Jason:

http://paizo.com/threads/rzs2qdlk&page=2?The-Point-of-Hybrids#80


Caedwyr wrote:

Update on this from Jason:

http://paizo.com/threads/rzs2qdlk&page=2?The-Point-of-Hybrids#80

Thanks. It seems that the book will not go in the direction I would have wanted, My feedback would probably be of little value for paizo dev team.

Good luck paizo, hopefully I am wrong and this book ends as a great and innovative book and have a lot of sales.


Were you hoping radical changes were possible?


Cheapy wrote:
Were you hoping radical changes were possible?

I would hope that radical changes are possible if necessary.

Given the "design chops" of the ACG team it is unlikely that mechanically there are huge problems that require this. Though that may have happened before.

However, if the fanbase were vehemently and vociferously opposed to any concept/mechanic/participle and very vocal about it, then I would say a/some radical change/s must remain a possibility.

Paizo Employee Lead Designer

I think we will see changes on a variety of scopes, from minor tweaks to entire subsystem redesigns. This is part of the process and has been since we started playtesting (anybody remember the alpha skill system?)

That said, calls for scraping the entire concept of hybrids and starting from scratch are not really productive and part of the scope of this process.

Jason Bulmahn
Lead Designer


Well I think folk may know I'm definitely on board with the whole "Hybrid" concept. ;)

And good to hear from you that large changes, even at the subsystem level are possible.

I was of the opinion that multiclassing with your parent class/es was a definitely no-no/bad idea. But folks are making some compelling instances/arguments. Still probably a bad idea across the board tho' . :)


Jason Bulmahn wrote:

I think we will see changes on a variety of scopes, from minor tweaks to entire subsystem redesigns. This is part of the process and has been since we started playtesting (anybody remember the alpha skill system?)

That said, calls for scraping the entire concept of hybrids and starting from scratch are not really productive and part of the scope of this process.

Jason Bulmahn
Lead Designer

The one thing I do admire about the Paizo staff and process is you are all open to making appropriate and necessary adjustments and take our feedback seriously. There were bound to be some classes that needed more work than others, and hopefully the flurry of activity from us fans will not only show you how involved we are (and how much passion we have for Pathfinder) but how much we want this material to be successful and fruitful.

Thanks guys, and as always, keep up the great work.


Cheapy wrote:
Were you hoping radical changes were possible?

More or less yes. Not in the "concepts" per se, but I really do not liked the amount of old mechanics in new packages, particualrly from the swashbuckler.

Grand Lodge

Jason Bulmahn wrote:

I think we will see changes on a variety of scopes, from minor tweaks to entire subsystem redesigns. This is part of the process and has been since we started playtesting (anybody remember the alpha skill system?)

That said, calls for scraping the entire concept of hybrids and starting from scratch are not really productive and part of the scope of this process.

Jason Bulmahn
Lead Designer

Then please keep an open mind, I really think you need to revise your stance on both class name changes, and individualized spell lists. Especially the spell list this would immediately solve some of the issues of over similarity. Whatever you have planned for the back of the book (the so called better space) is not worth the loss.

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