Falling object and inerrant justice


Rules Questions


Hello
Object size : colossal
damage : 10d6 if an object falls 30 feet

In addition, if an object falls less than 30 feet, it deals half the listed damage. If an object falls more than 150 feet, it deals double the listed damage. Note that a falling object takes the same amount of damage as it deals.

Dropping an object on a creature requires a ranged touch attack. Such attacks generally have a range increment of 20 feet. If an object falls on a creature (instead of being thrown), that creature can make a DC 15 Reflex save to halve the damage if he is aware of the object.

0/ So a penalty to attack at 30 feet and 150 feet ?
1/ What is the weight for a colossal great sword in adamantine ? Damage for the great sword with the fall ?
2/ Can the innerant justice feat story apply for the kind of damage ?
3/ Does the richochet toss (weapon mastery) feat function ?

Thanks for the future answer.


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0)

Rules wrote:
Range: Any attack at more than this distance is penalized for range. Beyond this range, the attack takes a cumulative –2 penalty for each full range increment (or fraction thereof) of distance to the target. For example, a dagger (with a range of 10 feet) thrown at a target that is 25 feet away would incur a –4 penalty. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot to 10 range increments.

A dropped object attack is not thrown nor a projectile weapon, so there is no stated limit for how many increments away the dropper can be. So if you're on the top of the Empire State building and you can perceive a target on the sidewalk below, you can attempt to drop an object on it, regardless of how many range increments away it is.

30 feet is more than the range increment of 20 feet, so it is made at -2.

150 feet ... 150 - 20 = 130. 130/20 = 6.5 => 7. 7x2 = 14
A dropped object attack from 150 feet is made at -14

Empire State = 1,250 feet. 1250 - 20 = 1230. 1230/20 = 61.5 => 62
A dropped object attack from the Empire State building is made at - 124.

1)

Rules wrote:

Weapon Size: Every weapon has a size category. This designation indicates the size of the creature for which the weapon was designed.

A weapon's size category isn't the same as its size as an object. Instead, a weapon's size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.

So a greatsword sized for a colossal creature is itself colossal.

Rules wrote:
Weight: This column gives the weight of a Medium version of the weapon. Halve this number for Small weapons and double it for Large weapons. Some weapons have a special weight.

Since we're not told to keep doubling, it's an assumption on my part to do so.

Large x2
Huge x4
Gargantuan x8
Colossal x16

8 lbs x 16 = 128 lbs.

Checking the Adamantine rules, the weight is not affected.

The falling Adamantine greatsword will do 10d6, the fact that it is a greatsword is not relevant.

The falling Adamantine greatsword will take the same amount of damage, possibly reduced by hardness.

2) Inerrant Justice

Inerrant Justice wrote:
Benefit: Once per day, you can choose to take the maximum possible weapon damage die roll rather than rolling when you hit a foe that is unaware of you or considers you an ally.

No. This is falling object damage, not weapon damage, despite the fact that the object is a weapon.

3) No. This is a dropped object attack, not a thrown weapon attack. If you want to make a thrown weapon attack, you're limited to 5 range increments and attack regular AC just like any other thrown weapon attack.

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SlimGauge got it

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