nogoodscallywag
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I'd like to point out the tremendous difficulty the skills calculations are, specifically all the rules pertaining to them.
First, they are spread out of over different pages in different sections.
Second, the character sheet is not intuitive and is confusing for new players.
Third, the rules are simply not clear enough to make creating a character a quick process.
I'm an RPG player of 20 years and it took me literally 2 hours to create a level one wizard. I am checking my maths on HeroLab online to see if things are correct and am getting different results.
For instance, my character sheet on my Arcana skill.
As an Elf Wizard, I wrote down:
It is a Signature Skill;
INT bonus is +4;
It is trained;
PROF is +1 (because I'm trained);
I'm level 1;
Assigned Assurance Skill Feat to this skill.
That makes the math... +4 (int) + 1 Trained + 1 level 1
I've got it down as +6.
However, Herolab Online shows this:
•Ability Bonus (+4): Intelligence 18 (+4)
•Base Bonus (+1): Character Level (+1), Trained Proficiency Modifier (+0)
Situational bonuses and penalties:
Assurance: You can forgo rolling a skill check to instead receive a result of 10 (do not apply any of your bonuses, penalties, or modifiers).
I really have no idea where to go from here.
| Blave |
Your total Bonus is +5.
You get +4 from your +4 Int Mod.
Trained Proficiency is your Level + 0, not +1.
So your Proficiency is 1.
Add that to your ability modifier bonus and you got +5.
Base Bonus (+1): Character Level (+1), Trained Proficiency Modifier (+0)
Pretty sure herolab is correct here. It tells you, your base bonus is +1 and than tells you, how this is calculated: Your level (+1) is added to your proficiency modifier of (+0).
nogoodscallywag
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Herolab is correct. Untrained is -2, Trained is +0, Expert +1, Master +2, Legendary +3.
I'm not sure what you're saying/asking about Assurance. It's not a modifier, it's used (at your option) instead of rolling + modifiers.
But the rules state (top of pg 9) that the trained proficiency modifier is equal to my level, which is 1...so shouldn't it be +1?
| A Ninja Errant |
Hmmm, yeah they should probably make that a little clearer. Your proficiency modifier for trained level 1 is +1 (1+0). However, you don't then add level in again.
Herolab's math is correct, they're just stating it in a different way, by making the +0 trained and +1 level as separate modifiers, instead of rolled into one modifier as the book actually indicates.
Check out page 290-291 for a more in-depth explanation.
| Fuzzy-Wuzzy |
Fuzzy-Wuzzy wrote:But the rules state (top of pg 9) that the trained proficiency modifier is equal to my level, which is 1...so shouldn't it be +1?Herolab is correct. Untrained is -2, Trained is +0, Expert +1, Master +2, Legendary +3.
I'm not sure what you're saying/asking about Assurance. It's not a modifier, it's used (at your option) instead of rolling + modifiers.
Oh, I see. Yes, but Herolabs has apparently decided to separate that out into the level part (1) and the plus-to-level part (0), presumably for "clarity" (oops).
Your level only comes into your other modifiers through your proficiency modifier---you don't add the prof mod (which includes level) and then add your level again.
Hope that made sense.