Where Dark and Light Don't Differ (Inactive)

Game Master Signore di Fortuna

Called to aid a stranger, our heroes explore a strange land.

Combat Map


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F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

The of her lip twitches ever so slightly as she looks over at Dagmarr, "Hmmm....yeah, sure. I get it, I'm totally ready to get this job done, and kick some undead butt!" Frostin ed replies with an emphatic nod of her head. Giving Dagmarr the slightest smirk she stands, "If you'll all excuse me, I'll just get the rest of mine and Thorgr's things together and get ready to go." With that, Frostine starts to head back to their room to gather up their things, and use the facilities before leaving. Unable tuo contain it any longer, Frostine giggles as walks away from the table.


Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10

Gathering up the rest of the breakfast dishes, Rosa takes them to thed siknk. Keeping her back to the others, she washes the dishes silently, giving the color in her cheeks time to return to normal.


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Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr smirks and shakes his head before finishing his meal. "I think a good battle or two will help work off this food."


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Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"I'm waiting for the day when I can just take a walk after a meal," Jerrica chuckles.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Heh, both very true statements." Sig says with a grin.


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

Dagmarr blushes slightly, smiling to herself as Rosa leaves the room and notingThorgr's smirk, but otherwise remains silent.


Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10

Rosa hurries to finish the dishes, so she doesn't hold everything up. Shed just didn't like leaving a mess behind.

Once she finishes with the dishes, Rosa goes back to their room to gather up their things.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

After getting their things together and a brief visit to the facilities, Frostine comes back downstairs with a smile on her face as she brings Thorgr's things down to him, as well as having her bag with her.

Frostine sets her bag on the floor so she can hand him his equipment and stuff. Putting on her cloak she gives him a smile, "Ready to go kick some butt?" Happy not to be experiencing any awful symptoms, she can't help the giggle that bubbles up out of her.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr takes his sword from Frostine and straps it to his back. "Aye."


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"You're certainly eager today, Frostine," Jerrica notes.


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

Dagmarr slips her shield onto her back as she stands up, buckling her sword on her hip. "Sounds like everyone is fired up to get going." she says with a smile.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine smiles, "Yeah, not feeling like garbage when I wake up really helps with that. Looks like the baby decided to be nice to me today." She says, rubbing her belly affectionately as she smiles up at everyone. The absolute joy she feels, radiates from her like sunlight as she thinks about just how lucky she is.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr opens the door for everyone. "Let's go see Arista and head back down there."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine nods and heads out the door.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica takes the lead with Sig as the group heads to the aasimar's house and knocks on the door.


Arista opens the door. "Good morning. You all look well-rested. I assume you are ready to continue your search."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine nods, "Yes ma'am, we're ready."


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

"That we are." Dagmar answers.


Arista hands the key into the crypts to Frostine. "I'll make sure I have a meal prepared for when you return."


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"Thank you, Arista," Thorgr says, turning to head to the ruins of the church.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Taking the keys, she gives her a smile. "Yes, thank you. We'll be back later." Turning, she follows the others towards the ruins of the church.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Much appreciated." Sig says with a smile as they leave.


Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10

Rosa gets a slightly concerned expression on her face as she watches the petite sorceress bounce out of the house. Quickly wiping the look off of her face, she looks up at Arista and gives her a sincear smile. Taking Dagmarr's hand she says right before they depart, "Really, we are very grateful for the way you have opened your home to us, and provided us a place to live while we're here. We won't let you down." Rosa gives Dagmarr's hand a gentle squeeze as she looks after her friends as they head off to the ruins. Please let us all return safely, and don't let Frostine become reckless just because the baby isn't giving her grief today. Rosa prays silently as they get ready to confront more evil.


You unlock the first door and descend into the catacombs. Nothing new seems to have appeared as you make your way to the room with the six sarcophagi.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica draws her rapier as she waits for Frostine to unlock the next door.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr keeps his hand on his greatsword's hilt.


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

Dagmarr draws her sword, setting her shield on her arm as she prepares.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Unslinging her axe from across her back, Sig stands beside Jerrica, awaiting the door opening.


That's your cue, Frostine.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

I sorry, I been busy.

Frostine unlocks the door, and steps back so they can enter.


The door creaks as it slowly swings inward. The smell of sulfur and rot greet your noses. It's clear that this door had not been opened in a very long time. A narrow stairway leads downward.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine crinkles her nose, "Eeewwwww.....it's a good thing I'm not already feeling sick today."


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"It could be worse," Jerrica says. "I'll go ahead and take the lead."

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

Dagmarr casts a light spell on her shield before following.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine follows the others while shrugging slightly, "Yeah, I know. It's still gross though. I know we're in a place of death though, so it's not like I expected it to smell like a bed of roses or anything." She says with a slight chuckle. She didn't know why shed thought it was funny, it just was.....to her.


Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10

Rosa just shakes her head at Frostine's strange sense of humor. She just didn't get some people....but she supposed that the scorceress's strange moods could be contributed to her pregnancy. She would have to be more careful about the use of her weapon in enclosed spaces.

She hopes that Frostine doesn't let the fact that she's feeling better today go to her head, there was no telling what they would find down here. She didn't know if Frostine fully realized that she carried another life inside of her yet, or how dangerous what she was doing could be to not only herself, but the life shed carried within her. Rosa had seen too much at that place, and realized a long time ago just how precious life was. Looking up at Dagmarr she smiles a little. Freedom...true freedom that came from being with someone that loved you unconditionally and understands your needs in ways you never even imagined....that was a precious gift as well. One she intended to cherish for the rest of her days.

Shaking her head to clear it, Rosa makes her way to the front. She gives Jerrica az nod ofc herf head as she scours the area ahead if them with the rogue.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10

*Le sigh* I guess distracted Gunslinger is distracted. I hope it's good enough not to geth us killed.


You descend into a long hallway. The walls are unnaturally smooth and reflect the light of your torch. Rosa and Jerrica aren't sure but it appears as if shadows are moving inside of the walls.


Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10

"Well, that's not creepy at all." Rosa comments.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Sig looks around, but fails to notice anything out of the ordinary.

Perception: 1d20 ⇒ 8


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

Completely alert and ready to face whatever lay in wait, Darmarr's eyes peer into the gloom, assessing all potential threats.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Knowledge Religion: 1d20 + 5 ⇒ (15) + 5 = 20


The hallway doesn't have any characteristics associated with the undead or necromantic spells. Dagmarr sees Hel just inside the reflecting walls, beckoning to her.

Make a Will Save (DC 15).


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

Frowning for a moment, Dagmarr shakes her head, closing her eyes for a moment before opening them with renewed focus.

Will: 1d20 + 8 ⇒ (18) + 8 = 26


The illusion quickly fades from Dagmarr's sight and the cleric sees no more shadows within the reflecting walls. She is sure that once the others reach a certain part of the hallway, they too may be affected by its illusions.


Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10

Rosa continues along the hallway, keeping her senses alert for danger.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10

Damn I'm sucking lately.


As she walks down the hallway, the area around Rosa seems to transform into the learning center of Lohne.

Will Save.


Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10

Will Save: 1d20 + 4 ⇒ (20) + 4 = 24

Rosa closes her eyes and shakes her head, "No, I am not back at that place." Opening her eyes she says, "Be careful, it looks like something down here is trying to create illusions."


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

"Be careful, don't believe what you see." Dagmarr says tensely. "The walls carry illusions, designed to trick the mind."


Female Dhampir Gunslinger 4; HP: 32/33; AC: 17, T: 14, FF: 13, Init: +4; Fort: +4, Ref: +8, Will: +4; Perception +10

Looking baCk at Dagmarr she nods, "We best all be on guard. There is no telling what we're going to run across down here."

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