Debilitating bomb doesn't do anything


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DEBILITATING BOMB wrote:

Frequency once per round

Trigger You craft an alchemical item that has the elixir trait using the Quick Alchemy action.
You mix a substance into the bomb that can cause one of the following conditions: dazzled, deafened, flat-footed, or hampered 5. If the attack with that bomb hits, the target must succeed at a Fortitude saving throw or gain that condition until the start of your next turn. Use your class DC for this saving throw (even if someone else throws the bomb).

There aren't any bombs with the elixir trait. This feat does nothing.


Simply changing "elixir" to "bomb" should do the trick, no?


It's obviously a typo on the trigger.

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