| Brew Bird |
First thing's first, THANK YOU SO MUCH for dropping the term "Lycanthrope" as a catch-all. Calling all half-beast humanoids "wolf-men" always drove me crazy.
Second, how am I intended to run a PC or NPC being bitten by a werewolf? I assume the final Bestiary will have an actual template for handling that, but in the meantime, should I just replace the cursed character with the Werewolf stat block presented?
| Brew Bird |
It does make me wonder whether therianthropes will still be "separate" or if in future werecreatures also includes insects. I'd assume it would since I think only reason therianthrope was seperate was that calling them lycanthropes would be even sillier than calling weretiger one
I assume you're talking about Entothropes, if not this doesn't really apply.
I'm not sure, really. I guess it depends on what the final Werecreature template looks like. Entothropes had a couple of mechanical differences from Lycanthropes, they changed on the New Moon, for example, and also got +Dex/-Int instead of +Str/-Cha. It wouldn't be hard to just have a clause in the Werecreature entry that explains how things work differently for different base animals.