Werecreatures


Monsters and Hazards


First thing's first, THANK YOU SO MUCH for dropping the term "Lycanthrope" as a catch-all. Calling all half-beast humanoids "wolf-men" always drove me crazy.

Second, how am I intended to run a PC or NPC being bitten by a werewolf? I assume the final Bestiary will have an actual template for handling that, but in the meantime, should I just replace the cursed character with the Werewolf stat block presented?

Dark Archive

It does make me wonder whether therianthropes will still be "separate" or if in future werecreatures also includes insects. I'd assume it would since I think only reason therianthrope was seperate was that calling them lycanthropes would be even sillier than calling weretiger one


CorvusMask wrote:
It does make me wonder whether therianthropes will still be "separate" or if in future werecreatures also includes insects. I'd assume it would since I think only reason therianthrope was seperate was that calling them lycanthropes would be even sillier than calling weretiger one

I assume you're talking about Entothropes, if not this doesn't really apply.

I'm not sure, really. I guess it depends on what the final Werecreature template looks like. Entothropes had a couple of mechanical differences from Lycanthropes, they changed on the New Moon, for example, and also got +Dex/-Int instead of +Str/-Cha. It wouldn't be hard to just have a clause in the Werecreature entry that explains how things work differently for different base animals.

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