Full Name |
Hellard Byzenkampf |
Race |
Human |
Classes/Levels |
Ranger 4 |
Gender |
Male |
Size |
M |
Age |
24 |
Alignment |
CG |
Languages |
Common |
Occupation |
Wealthy dilattente |
Strength |
15 |
Dexterity |
12 |
Constitution |
16 |
Intelligence |
12 |
Wisdom |
8 |
Charisma |
15 |
About Hellard Byzenkampf
Hellard was born into a moneyed family, and grew up spending more time in their hunting preserve outside the city than in his own home town. His birth has given him entree into the society of the city, however, and it pained him to learn -- gradually, through pieced-together hints -- that all is not well, that forces from beyond sanity could threaten eveything he used to take for granted. It scares him even more to realize that some of those he likes or even admires in society might even be in league with such forces...
Hellard is an athletically-built redhead, hale and hearty, always with a slap on the back and a glass of wine. He maintains the pose of a clueless spoiled rich young man, even while he seeks more solid knowledge about the dark hints he'd surmised. One day, with that knowledge in hand, he hopes to act.
Init +5; Senses Perception +6
AC 14 (+1 Dex, +3 mwk studded leather), touch 11, flat-footed 13
hp 42 (4 HD)
Saves Fort +7, Ref +5, Will +0
Speed 30 ft.
Melee mwk bastard sword +5 (1d10+2/19-20)
and mwk short sword +5 (1d6+1/19-20)
Ranged mighty composite longbow +5 (1d8+2/x3)
BAB +4; CMB +6
SA favored enemy (magical beasts) +2, hunter's bond (companions)
SQ favored terrain (urban aboveground) +2/+1, favored class: ranger
Feats Endurance (B), Exotic Weapon Proficiency (bastard sword), Improved Initiative, Two-Weapon Fighting (B), Skill Focus (Diplomacy)
Skills Bluff +6, Climb +7, Diplomacy +9, Handle Animal +6, Knowledge (local) +4, Ride +6, Survival +6 (track +8), Sense Motive +0, Stealth +8, Perception +6, Swim +8