| Draco18s |
Note: I could not find a most-appropriate sub-forum in which to post this.
The good:
- Enervation can't kill you.
The penalty can’t exceed your level, even if the
enervated value is greater. For example, if you become
enervated 4 and were level 3, you’d take only a –3 penalty.In addition, you treat your level as though it were
lowered by your enervated value (to a minimum of 1st
level) when determining which spells you can cast and
which abilities you can use.
- Enervation reduces each day automatically (from rest) and/or by succeeding Fort save
- Temporary enervation can't become permanent when the save is failed[/list]The bad:
- The condition has the same name as the spell[/list]
The ugly:
- Various spells name Enervation (the condition) as being relevant, however:
- 1) Enervation (the spell) applies the condition for only 1 minute (compared to PF1's instantaneous effect with the negative levels lasting "a number of hours equal to your caster level"):
Quote:Duration: 1 minute
Enervated effects last for only the duration.
- 2) Other effects (namely, Raise Dead and Ressurection) apply the condition for one week with the qualifier statement "this condition can’t be removed or reduced by any means until the week has passed."
- 3) Restoration states that it can remove/reduce enervation (the condition) including permanent enervation, however no applications of enervation (the condition) are actually applicable.
- 4) The penalty to proficiency and the penalty to level interact oddly:
• The proficiency penalty is "max your current level"
• Your level reduction is "max your current level -1"
• Proficiency is already a value based on your level (does this mean a 5th level character that is Trained in a skill and has Enervation 1 roll skills with '1d20+4' or '1d20+3'? Their level is reduced by 1—to 4—and takes a penalty on rolls equal to 1, Trained is '1d20 + your_level + modifiers')
Ectar
|
2) Other effects (namely, Raise Dead and Ressurection) apply the condition for one week with the qualifier statement "this condition can’t be removed or reduced by any means until the week has passed."
3) Restoration states that it can remove/reduce enervation (the condition) including permanent enervation, however no applications of enervation (the condition) are actually applicable.
4) The penalty to proficiency and the penalty to level interact oddly:
• The proficiency penalty is "max your current level"
• Your level reduction is "max your current level -1"
• Proficiency is already a value based on your level (does this mean a 5th level character that is Trained in a skill and has Enervation 1 roll skills with '1d20+4' or '1d20+3'? Their level is reduced by 1—to 4—and takes a penalty on rolls equal to 1, Trained is '1d20 + your_level + modifiers')[/list]
There are a handful of monsters in the playtest bestiary that can enervate PCs, separate from the spell.
I don't think the penalty proficiency and penalty to level DO interact.
The penalty to proficiency applies to basically every d20 roll.
The penalty to level applies only to what suite of abilities you can use.
ie: if a 5th level wizard got hit with an enervated 1 he couldn't cast fireball until the enervation went away.
| Draco18s |
I don't think the penalty proficiency and penalty to level DO interact.
The penalty to proficiency applies to basically every d20 roll.
The penalty to level applies only to what suite of abilities you can use.
ie: if a 5th level wizard got hit with an enervated 1 he couldn't cast fireball until the enervation went away.
Re-reading it you are correct.
There are a handful of monsters in the playtest bestiary that can enervate PCs, separate from the spell.
As I didn't download said book, I'll take your word for it.