| Diaz Ex Machina |
Hello everyone.
I am playing a wizard/archmage in Wrath of the Righteous. Me and my group are currently past the half of the 2nd module, and I am starting to have a little problem: with Wild Arcana I have access to the whole wizard spell list, but most of the time I don't know what to cast through that power. I can't stop the session every time I need to find a spell to cast, and studying the whole spell list is too hard and time consuming for me.
That said, I wonder if some of you guys who have already played this AP have any suggestion about which spells could be useful to keep an eye on. I don't mean which are the best spells to write in my spellbook, rather those situational spells that could come in handy once or twice and are fit to use with Wild Arcana.
Thank you in advance for your answers.
Taja the Barbarian
|
It's not relevant yet, but I feel like Banishment will be a good future option for Wild Arcana. It gets more powerful as your Caster Level goes up, and shutting down enemies that way can be pretty handy. You get a boost against Spell Resistance, too.
By the time you get access to this spell, it probably won't be particularly useful, as most of your targets in the teen levels aren't 'extraplanar'.
Any spells we suggest should probably be in your spell book rather than just cast through Wild Arcana: That ability should probably be used for 'never thought I would need this spell' casting AND for additional casts of your 'known' spells when you run out of prepared copies.
Unfortunately, there is just no substitute for knowing your Wizard Spell List: The better you know your spells, the more powerful this option becomes.